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-rw-r--r--examples/web/shapes/shapes_rectangle_scaling.c125
1 files changed, 0 insertions, 125 deletions
diff --git a/examples/web/shapes/shapes_rectangle_scaling.c b/examples/web/shapes/shapes_rectangle_scaling.c
deleted file mode 100644
index 921103f..0000000
--- a/examples/web/shapes/shapes_rectangle_scaling.c
+++ /dev/null
@@ -1,125 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [shapes] example - rectangle scaling by mouse
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-#define MOUSE_SCALE_MARK_SIZE 20
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Rectangle rec = { 0 };
-
-Vector2 mousePosition = { 0 };
-
-bool mouseScaleReady = false;
-bool mouseScaleMode = false;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
-
- rec = (Rectangle){ 100, 100, 200, 80 };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- mousePosition = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePosition, rec) &&
- CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
- {
- mouseScaleReady = true;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true;
- }
- else mouseScaleReady = false;
-
- if (mouseScaleMode)
- {
- mouseScaleReady = true;
-
- rec.width = (mousePosition.x - rec.x);
- rec.height = (mousePosition.y - rec.y);
-
- if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
- if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
-
- DrawRectangleRec(rec, Fade(GREEN, 0.5f));
-
- if (mouseScaleReady)
- {
- DrawRectangleLinesEx(rec, 1, RED);
- DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}