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Diffstat (limited to 'examples/web/text/text_font_spritefont.c')
| -rw-r--r-- | examples/web/text/text_font_spritefont.c | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/examples/web/text/text_font_spritefont.c b/examples/web/text/text_font_spritefont.c deleted file mode 100644 index a7118e9..0000000 --- a/examples/web/text/text_font_spritefont.c +++ /dev/null @@ -1,120 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - Sprite font loading -* -* Loaded sprite fonts have been generated following XNA SpriteFont conventions: -* - Characters must be ordered starting with character 32 (Space) -* - Every character must be contained within the same Rectangle height -* - Every character and every line must be separated the same distance -* - Rectangles must be defined by a MAGENTA color background -* -* If following this constraints, a font can be provided just by an image, -* this is quite handy to avoid additional information files (like BMFonts use). -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -const char msg1[50] = "THIS IS A custom SPRITE FONT..."; -const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; -const char msg3[50] = "...and a THIRD one! GREAT! :D"; - -Font font1 = { 0 }; -Font font2 = { 0 }; -Font font3 = { 0 }; - -Vector2 fontPosition1 = { 0 }; -Vector2 fontPosition2 = { 0 }; -Vector2 fontPosition3 = { 0 }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); - - // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - font1 = LoadFont("resources/custom_mecha.png"); // Font loading - font2 = LoadFont("resources/custom_alagard.png"); // Font loading - font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading - - fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; - fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; - - fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2; - fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10; - - fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; - fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadFont(font1); // Font unloading - UnloadFont(font2); // Font unloading - UnloadFont(font3); // Font unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE); - DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE); - DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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