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diff --git a/examples/web/text/text_font_spritefont.c b/examples/web/text/text_font_spritefont.c
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-/*******************************************************************************************
-*
-* raylib [text] example - Sprite font loading
-*
-* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
-* - Characters must be ordered starting with character 32 (Space)
-* - Every character must be contained within the same Rectangle height
-* - Every character and every line must be separated the same distance
-* - Rectangles must be defined by a MAGENTA color background
-*
-* If following this constraints, a font can be provided just by an image,
-* this is quite handy to avoid additional information files (like BMFonts use).
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-const char msg1[50] = "THIS IS A custom SPRITE FONT...";
-const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
-const char msg3[50] = "...and a THIRD one! GREAT! :D";
-
-Font font1 = { 0 };
-Font font2 = { 0 };
-Font font3 = { 0 };
-
-Vector2 fontPosition1 = { 0 };
-Vector2 fontPosition2 = { 0 };
-Vector2 fontPosition3 = { 0 };
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- font1 = LoadFont("resources/custom_mecha.png"); // Font loading
- font2 = LoadFont("resources/custom_alagard.png"); // Font loading
- font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
-
- fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
- fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
-
- fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
- fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
-
- fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
- fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadFont(font1); // Font unloading
- UnloadFont(font2); // Font unloading
- UnloadFont(font3); // Font unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
- DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
- DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file