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Diffstat (limited to 'examples/web/text/text_format_text.c')
| -rw-r--r-- | examples/web/text/text_format_text.c | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/examples/web/text/text_format_text.c b/examples/web/text/text_format_text.c deleted file mode 100644 index 05664fb..0000000 --- a/examples/web/text/text_format_text.c +++ /dev/null @@ -1,89 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Text formatting (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -int score = 100020; -int hiscore = 200450; -int lives = 5; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED); - - DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN); - - DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE); - - DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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