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Diffstat (limited to 'examples/web/text/text_input_box.c')
| -rw-r--r-- | examples/web/text/text_input_box.c | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/examples/web/text/text_input_box.c b/examples/web/text/text_input_box.c deleted file mode 100644 index 7a9537e..0000000 --- a/examples/web/text/text_input_box.c +++ /dev/null @@ -1,155 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - Input Box -* -* This example has been created using raylib 1.7 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#define MAX_INPUT_CHARS 9 - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0' -int letterCount = 0; - -Rectangle textBox = { 0 }; -bool mouseOnText = false; - -int framesCounter = 0; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); - - textBox = (Rectangle){ screenWidth/2 - 100, 180, 225, 50 }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; - else mouseOnText = false; - - if (mouseOnText) - { - // Set the window's cursor to the I-Beam - SetMouseCursor(MOUSE_CURSOR_IBEAM); - - // Get char pressed (unicode character) on the queue - int key = GetCharPressed(); - - // Check if more characters have been pressed on the same frame - while (key > 0) - { - // NOTE: Only allow keys in range [32..125] - if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) - { - name[letterCount] = (char)key; - letterCount++; - } - - key = GetCharPressed(); // Check next character in the queue - } - - if (IsKeyPressed(KEY_BACKSPACE)) - { - letterCount--; - if (letterCount < 0) letterCount = 0; - name[letterCount] = '\0'; - } - } - else SetMouseCursor(MOUSE_CURSOR_DEFAULT); - - if (mouseOnText) framesCounter++; - else framesCounter = 0; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); - - DrawRectangleRec(textBox, LIGHTGRAY); - if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); - else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); - - DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); - - DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); - - if (mouseOnText) - { - if (letterCount < MAX_INPUT_CHARS) - { - // Draw blinking underscore char - if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); - } - else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); - } - - EndDrawing(); - //---------------------------------------------------------------------------------- -} - -// Check if any key is pressed -// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 -bool IsAnyKeyPressed() -{ - bool keyPressed = false; - int key = GetKeyPressed(); - - if ((key >= 32) && (key <= 126)) keyPressed = true; - - return keyPressed; -}
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