diff options
Diffstat (limited to 'examples/web/text/text_sprite_fonts.c')
| -rw-r--r-- | examples/web/text/text_sprite_fonts.c | 37 |
1 files changed, 20 insertions, 17 deletions
diff --git a/examples/web/text/text_sprite_fonts.c b/examples/web/text/text_sprite_fonts.c index 7ea1ed9..46bda42 100644 --- a/examples/web/text/text_sprite_fonts.c +++ b/examples/web/text/text_sprite_fonts.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - SpriteFont loading and usage (adapted for HTML5 platform) +* raylib [text] example - Font loading and usage * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -18,18 +18,20 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; const char msg3[50] = "...and a THIRD one! GREAT! :D"; -SpriteFont font1; -SpriteFont font2; -SpriteFont font3; +Font font1 = { 0 }; +Font font2 = { 0 }; +Font font3 = { 0 }; -Vector2 fontPosition1, fontPosition2, fontPosition3; +Vector2 fontPosition1 = { 0 }; +Vector2 fontPosition2 = { 0 }; +Vector2 fontPosition3 = { 0 }; //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -37,7 +39,7 @@ Vector2 fontPosition1, fontPosition2, fontPosition3; void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- -// Main Enry Point +// Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { @@ -46,10 +48,10 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage"); // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading - font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading - font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading - + font1 = LoadFont("resources/custom_mecha.png"); // SpriteFont loading + font2 = LoadFont("resources/custom_alagard.png"); // SpriteFont loading + font3 = LoadFont("resources/custom_jupiter_crash.png"); // SpriteFont loading + fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; @@ -58,13 +60,13 @@ int main(void) fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; - + #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -74,9 +76,10 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - UnloadSpriteFont(font1); // SpriteFont unloading - UnloadSpriteFont(font2); // SpriteFont unloading - UnloadSpriteFont(font3); // SpriteFont unloading + UnloadFont(font1); // SpriteFont unloading + UnloadFont(font2); // SpriteFont unloading + UnloadFont(font3); // SpriteFont unloading + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
