summaryrefslogtreecommitdiffhomepage
path: root/examples/web/text/text_sprite_fonts.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/web/text/text_sprite_fonts.c')
-rw-r--r--examples/web/text/text_sprite_fonts.c37
1 files changed, 20 insertions, 17 deletions
diff --git a/examples/web/text/text_sprite_fonts.c b/examples/web/text/text_sprite_fonts.c
index 7ea1ed9..46bda42 100644
--- a/examples/web/text/text_sprite_fonts.c
+++ b/examples/web/text/text_sprite_fonts.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [core] example - SpriteFont loading and usage (adapted for HTML5 platform)
+* raylib [text] example - Font loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -18,18 +18,20 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
const char msg3[50] = "...and a THIRD one! GREAT! :D";
-SpriteFont font1;
-SpriteFont font2;
-SpriteFont font3;
+Font font1 = { 0 };
+Font font2 = { 0 };
+Font font3 = { 0 };
-Vector2 fontPosition1, fontPosition2, fontPosition3;
+Vector2 fontPosition1 = { 0 };
+Vector2 fontPosition2 = { 0 };
+Vector2 fontPosition3 = { 0 };
//----------------------------------------------------------------------------------
// Module Functions Declaration
@@ -37,7 +39,7 @@ Vector2 fontPosition1, fontPosition2, fontPosition3;
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
@@ -46,10 +48,10 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
- font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
- font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
-
+ font1 = LoadFont("resources/custom_mecha.png"); // SpriteFont loading
+ font2 = LoadFont("resources/custom_alagard.png"); // SpriteFont loading
+ font3 = LoadFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
+
fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
@@ -58,13 +60,13 @@ int main(void)
fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
-
+
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -74,9 +76,10 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
+ UnloadFont(font1); // SpriteFont unloading
+ UnloadFont(font2); // SpriteFont unloading
+ UnloadFont(font3); // SpriteFont unloading
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------