summaryrefslogtreecommitdiffhomepage
path: root/examples/web/textures/textures_background_scrolling.c
diff options
context:
space:
mode:
Diffstat (limited to 'examples/web/textures/textures_background_scrolling.c')
-rw-r--r--examples/web/textures/textures_background_scrolling.c120
1 files changed, 0 insertions, 120 deletions
diff --git a/examples/web/textures/textures_background_scrolling.c b/examples/web/textures/textures_background_scrolling.c
deleted file mode 100644
index adbf229..0000000
--- a/examples/web/textures/textures_background_scrolling.c
+++ /dev/null
@@ -1,120 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [textures] example - Background scrolling
-*
-* This example has been created using raylib 2.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Texture2D background = { 0 };
-Texture2D midground = { 0 };
-Texture2D foreground = { 0 };
-
-float scrollingBack = 0;
-float scrollingMid = 0;
-float scrollingFore = 0;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - background scrolling");
-
- // NOTE: Be careful, background width must be equal or bigger than screen width
- // if not, texture should be draw more than two times for scrolling effect
- background = LoadTexture("resources/cyberpunk_street_background.png");
- midground = LoadTexture("resources/cyberpunk_street_midground.png");
- foreground = LoadTexture("resources/cyberpunk_street_foreground.png");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(background); // Unload background texture
- UnloadTexture(midground); // Unload midground texture
- UnloadTexture(foreground); // Unload foreground texture
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- scrollingBack -= 0.1f;
- scrollingMid -= 0.5f;
- scrollingFore -= 1.0f;
-
- // NOTE: Texture is scaled twice its size, so it sould be considered on scrolling
- if (scrollingBack <= -background.width*2) scrollingBack = 0;
- if (scrollingMid <= -midground.width*2) scrollingMid = 0;
- if (scrollingFore <= -foreground.width*2) scrollingFore = 0;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(GetColor(0x052c46ff));
-
- // Draw background image twice
- // NOTE: Texture is scaled twice its size
- DrawTextureEx(background, (Vector2){ scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
- DrawTextureEx(background, (Vector2){ background.width*2 + scrollingBack, 20 }, 0.0f, 2.0f, WHITE);
-
- // Draw midground image twice
- DrawTextureEx(midground, (Vector2){ scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
- DrawTextureEx(midground, (Vector2){ midground.width*2 + scrollingMid, 20 }, 0.0f, 2.0f, WHITE);
-
- // Draw foreground image twice
- DrawTextureEx(foreground, (Vector2){ scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
- DrawTextureEx(foreground, (Vector2){ foreground.width*2 + scrollingFore, 70 }, 0.0f, 2.0f, WHITE);
-
- DrawText("BACKGROUND SCROLLING & PARALLAX", 10, 10, 20, RED);
- DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, RAYWHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}