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Diffstat (limited to 'examples/web/textures/textures_blend_modes.c')
| -rw-r--r-- | examples/web/textures/textures_blend_modes.c | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/examples/web/textures/textures_blend_modes.c b/examples/web/textures/textures_blend_modes.c deleted file mode 100644 index 2d9b0af..0000000 --- a/examples/web/textures/textures_blend_modes.c +++ /dev/null @@ -1,93 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - blend modes -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 3.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Karlo Licudine (@accidentalrebel) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2020 Karlo Licudine (@accidentalrebel) -* -********************************************************************************************/ - -#include "raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Image bgImage = LoadImage("resources/cyberpunk_street_background.png"); // Loaded in CPU memory (RAM) - Texture2D bgTexture = LoadTextureFromImage(bgImage); // Image converted to texture, GPU memory (VRAM) - - Image fgImage = LoadImage("resources/cyberpunk_street_foreground.png"); // Loaded in CPU memory (RAM) - Texture2D fgTexture = LoadTextureFromImage(fgImage); // Image converted to texture, GPU memory (VRAM) - - // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - UnloadImage(bgImage); - UnloadImage(fgImage); - - const int blendCountMax = 4; - BlendMode blendMode = 0; - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) - { - if (blendMode >= (blendCountMax - 1)) blendMode = 0; - else blendMode++; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(bgTexture, screenWidth/2 - bgTexture.width/2, screenHeight/2 - bgTexture.height/2, WHITE); - - // Apply the blend mode and then draw the foreground texture - BeginBlendMode(blendMode); - DrawTexture(fgTexture, screenWidth/2 - fgTexture.width/2, screenHeight/2 - fgTexture.height/2, WHITE); - EndBlendMode(); - - // Draw the texts - DrawText("Press SPACE to change blend modes.", 310, 350, 10, GRAY); - - switch (blendMode) - { - case BLEND_ALPHA: DrawText("Current: BLEND_ALPHA", (screenWidth / 2) - 60, 370, 10, GRAY); break; - case BLEND_ADDITIVE: DrawText("Current: BLEND_ADDITIVE", (screenWidth / 2) - 60, 370, 10, GRAY); break; - case BLEND_MULTIPLIED: DrawText("Current: BLEND_MULTIPLIED", (screenWidth / 2) - 60, 370, 10, GRAY); break; - case BLEND_ADD_COLORS: DrawText("Current: BLEND_ADD_COLORS", (screenWidth / 2) - 60, 370, 10, GRAY); break; - default: break; - } - - DrawText("(c) Cyberpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(fgTexture); // Unload foreground texture - UnloadTexture(bgTexture); // Unload background texture - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} |
