diff options
Diffstat (limited to 'examples/web/textures/textures_image_loading.c')
| -rw-r--r-- | examples/web/textures/textures_image_loading.c | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/examples/web/textures/textures_image_loading.c b/examples/web/textures/textures_image_loading.c index 1ae92e8..f4a39fe 100644 --- a/examples/web/textures/textures_image_loading.c +++ b/examples/web/textures/textures_image_loading.c @@ -20,11 +20,12 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; +const int screenWidth = 800; +const int screenHeight = 450; // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Texture2D texture; // Image converted to texture, GPU memory (VRAM) + +Texture2D texture = { 0 }; // Image converted to texture, GPU memory (VRAM) //---------------------------------------------------------------------------------- // Module Functions Declaration @@ -32,7 +33,7 @@ Texture2D texture; // Image converted to texture, GPU memory (VRAM) void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- -// Main Enry Point +// Program Main Entry Point //---------------------------------------------------------------------------------- int main(void) { @@ -43,13 +44,13 @@ int main(void) Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM - + #if defined(PLATFORM_WEB) emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #else SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -59,10 +60,10 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context + + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; |
