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Diffstat (limited to 'examples/web/textures/textures_npatch_drawing.c')
| -rw-r--r-- | examples/web/textures/textures_npatch_drawing.c | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/examples/web/textures/textures_npatch_drawing.c b/examples/web/textures/textures_npatch_drawing.c deleted file mode 100644 index a90bcff..0000000 --- a/examples/web/textures/textures_npatch_drawing.c +++ /dev/null @@ -1,140 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - N-patch drawing -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 2.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Jorge A. Gomes (@overdev) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2018 Jorge A. Gomes (@overdev) and Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - -Texture2D nPatchTexture = { 0 }; - -Vector2 mousePosition = { 0 }; -Vector2 origin = { 0.0f, 0.0f }; - -// Position and size of the n-patches -Rectangle dstRec1 = { 480.0f, 160.0f, 32.0f, 32.0f }; -Rectangle dstRec2 = { 160.0f, 160.0f, 32.0f, 32.0f }; -Rectangle dstRecH = { 160.0f, 93.0f, 32.0f, 32.0f }; -Rectangle dstRecV = { 92.0f, 160.0f, 32.0f, 32.0f }; - -// A 9-patch (NPT_9PATCH) changes its sizes in both axis -NPatchInfo ninePatchInfo1 = { (Rectangle){ 0.0f, 0.0f, 64.0f, 64.0f }, 12, 40, 12, 12, NPATCH_NINE_PATCH }; -NPatchInfo ninePatchInfo2 = { (Rectangle){ 0.0f, 128.0f, 64.0f, 64.0f }, 16, 16, 16, 16, NPATCH_NINE_PATCH }; - -// A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only -NPatchInfo h3PatchInfo = { (Rectangle){ 0.0f, 64.0f, 64.0f, 64.0f }, 8, 8, 8, 8, NPATCH_THREE_PATCH_HORIZONTAL }; - -// A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only -NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6, NPATCH_THREE_PATCH_VERTICAL }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - nPatchTexture = LoadTexture("resources/ninepatch_button.png"); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(nPatchTexture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - mousePosition = GetMousePosition(); - - // Resize the n-patches based on mouse position - dstRec1.width = mousePosition.x - dstRec1.x; - dstRec1.height = mousePosition.y - dstRec1.y; - dstRec2.width = mousePosition.x - dstRec2.x; - dstRec2.height = mousePosition.y - dstRec2.y; - dstRecH.width = mousePosition.x - dstRecH.x; - dstRecV.height = mousePosition.y - dstRecV.y; - - // Set a minimum width and/or height - if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; - if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; - if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; - if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; - if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; - if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; - if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; - if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Draw the n-patches - DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); - DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); - - // Draw the source texture - DrawRectangleLines(5, 88, 74, 266, BLUE); - DrawTexture(nPatchTexture, 10, 93, WHITE); - DrawText("TEXTURE", 15, 360, 10, DARKGRAY); - - DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
