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Diffstat (limited to 'examples/web/textures/textures_npatch_drawing.c')
-rw-r--r--examples/web/textures/textures_npatch_drawing.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/web/textures/textures_npatch_drawing.c b/examples/web/textures/textures_npatch_drawing.c
index 757f627..ed272db 100644
--- a/examples/web/textures/textures_npatch_drawing.c
+++ b/examples/web/textures/textures_npatch_drawing.c
@@ -22,12 +22,12 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Texture2D nPatchTexture;
+Texture2D nPatchTexture = { 0 };
Vector2 mousePosition = { 0 };
Vector2 origin = { 0.0f, 0.0f };
@@ -54,9 +54,9 @@ NPatchInfo v3PatchInfo = { (Rectangle){ 0.0f, 192.0f, 64.0f, 64.0f }, 6, 6, 6, 6
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@@ -70,7 +70,7 @@ int main()
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -96,7 +96,7 @@ void UpdateDrawFrame(void)
// Update
//----------------------------------------------------------------------------------
mousePosition = GetMousePosition();
-
+
// Resize the n-patches based on mouse position
dstRec1.width = mousePosition.x - dstRec1.x;
dstRec1.height = mousePosition.y - dstRec1.y;
@@ -127,7 +127,7 @@ void UpdateDrawFrame(void)
DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
-
+
// Draw the source texture
DrawRectangleLines(5, 88, 74, 266, BLUE);
DrawTexture(nPatchTexture, 10, 93, WHITE);