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Diffstat (limited to 'examples/web/textures/textures_raw_data.c')
| -rw-r--r-- | examples/web/textures/textures_raw_data.c | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/examples/web/textures/textures_raw_data.c b/examples/web/textures/textures_raw_data.c deleted file mode 100644 index 31f9fd0..0000000 --- a/examples/web/textures/textures_raw_data.c +++ /dev/null @@ -1,132 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Load textures from raw data (adapted for HTML5 platform) -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#include <stdlib.h> // Required for malloc() and free() - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -Texture2D fudesumi = { 0 }; -Texture2D checked = { 0 }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data"); - - // Load RAW image data (512x512, 32bit RGBA, no file header) - Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 0); - fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM) - UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data - - // Generate a checked texture by code - int width = 960; - int height = 480; - - // Dynamic memory allocation to store pixels data (Color type) - Color *pixels = (Color *)malloc(width*height*sizeof(Color)); - - for (int y = 0; y < height; y++) - { - for (int x = 0; x < width; x++) - { - if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE; - else pixels[y*width + x] = GOLD; - } - } - - // Load pixels data into an image structure and create texture - Image checkedIm = { - .data = pixels, // We can assign pixels directly to data - .width = width, - .height = height, - .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, - .mipmaps = 1 - }; - - checked = LoadTextureFromImage(checkedIm); - UnloadImage(checkedIm); // Unload CPU (RAM) image data - - // Dynamic memory must be freed after using it - free(pixels); // Unload CPU (RAM) pixels data - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(fudesumi); // Texture unloading - UnloadTexture(checked); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f)); - DrawTexture(fudesumi, 430, -30, WHITE); - - DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN); - DrawText("GENERATED by CODE", 72, 148, 30, BROWN); - DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN); - - DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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