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-rw-r--r--examples/web/textures/textures_rectangle.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/examples/web/textures/textures_rectangle.c b/examples/web/textures/textures_rectangle.c
index c3b7eab..bb230d4 100644
--- a/examples/web/textures/textures_rectangle.c
+++ b/examples/web/textures/textures_rectangle.c
@@ -21,14 +21,14 @@
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
+const int screenWidth = 800;
+const int screenHeight = 450;
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Texture2D scarfy;
+Texture2D scarfy = { 0 };
-Vector2 position;
-Rectangle frameRec;
+Vector2 position = { 0 };
+Rectangle frameRec = { 0 };
int currentFrame = 0;
@@ -41,7 +41,7 @@ int framesSpeed = 8; // Number of spritesheet frames shown by second
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
-// Main Enry Point
+// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
@@ -51,16 +51,16 @@ int main(void)
scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
position = (Vector2){ 350.0f, 280.0f };
-
+
// NOTE: On PLATFORM_WEB, NPOT textures support is limited
frameRec = (Rectangle){ 0, 0, scarfy.width/6, scarfy.height };
-
+
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@@ -71,7 +71,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(scarfy); // Texture unloading
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
@@ -86,20 +86,20 @@ void UpdateDrawFrame(void)
// Update
//----------------------------------------------------------------------------------
framesCounter++;
-
+
if (framesCounter >= (60/framesSpeed))
{
framesCounter = 0;
currentFrame++;
-
+
if (currentFrame > 5) currentFrame = 0;
-
+
frameRec.x = currentFrame*scarfy.width/6;
}
-
+
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;
-
+
if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED;
else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED;
//----------------------------------------------------------------------------------
@@ -113,17 +113,17 @@ void UpdateDrawFrame(void)
DrawTexture(scarfy, 15, 40, WHITE);
DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME);
DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
-
+
DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY);
DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY);
DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY);
-
+
for (int i = 0; i < MAX_FRAME_SPEED; i++)
{
if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED);
DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON);
}
-
+
DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);