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-rw-r--r--examples/web/textures/textures_sprite_button.c136
1 files changed, 0 insertions, 136 deletions
diff --git a/examples/web/textures/textures_sprite_button.c b/examples/web/textures/textures_sprite_button.c
deleted file mode 100644
index 928962e..0000000
--- a/examples/web/textures/textures_sprite_button.c
+++ /dev/null
@@ -1,136 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [textures] example - sprite button
-*
-* This example has been created using raylib 2.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2019 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-const int screenWidth = 800;
-const int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-
-Sound fxButton = { 0 };
-Texture2D button = { 0 };
-
-// Define frame rectangle for drawing
-int frameHeight = 0;
-Rectangle sourceRec = { 0 };
-
-// Define button bounds on screen
-Rectangle btnBounds = { 0 };
-
-int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
-bool btnAction = false; // Button action should be activated
-
-Vector2 mousePoint = { 0.0f, 0.0f };
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Program Main Entry Point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
-
- InitAudioDevice(); // Initialize audio device
-
- fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
- button = LoadTexture("resources/button.png"); // Load button texture
-
- // Define frame rectangle for drawing
- frameHeight = button.height/NUM_FRAMES;
- sourceRec = (Rectangle){ 0, 0, button.width, frameHeight };
-
- // Define button bounds on screen
- btnBounds = (Rectangle){ screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(button); // Unload button texture
- UnloadSound(fxButton); // Unload sound
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
- btnAction = false;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, btnBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
- else btnState = 1;
-
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
- }
- else btnState = 0;
-
- if (btnAction)
- {
- PlaySound(fxButton);
-
- // TODO: Any desired action
- }
-
- // Calculate button frame rectangle to draw depending on button state
- sourceRec.y = btnState*frameHeight;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}