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Diffstat (limited to 'examples/web/textures/textures_srcrec_dstrec.c')
| -rw-r--r-- | examples/web/textures/textures_srcrec_dstrec.c | 119 |
1 files changed, 0 insertions, 119 deletions
diff --git a/examples/web/textures/textures_srcrec_dstrec.c b/examples/web/textures/textures_srcrec_dstrec.c deleted file mode 100644 index ba9ebb1..0000000 --- a/examples/web/textures/textures_srcrec_dstrec.c +++ /dev/null @@ -1,119 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Texture source and destination rectangles (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Texture2D scarfy = { 0 }; - -int frameWidth = 0; -int frameHeight = 0; - -Rectangle sourceRec = { 0 }; -Rectangle destRec = { 0 }; -Vector2 origin = { 0 }; - -int rotation = 0; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); - - scarfy = LoadTexture("resources/scarfy.png"); // Texture loading - - frameWidth = scarfy.width/6; - frameHeight = scarfy.height; - - // NOTE: On PLATFORM_WEB, NPOT textures support is limited - - // NOTE: Source rectangle (part of the texture to use for drawing) - sourceRec = (Rectangle){ 0, 0, frameWidth, frameHeight }; - - // NOTE: Destination rectangle (screen rectangle where drawing part of texture) - destRec = (Rectangle){ screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 }; - - // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size - origin = (Vector2){ frameWidth, frameHeight }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(scarfy); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - rotation++; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw - // sourceRec defines the part of the texture we use for drawing - // destRec defines the rectangle where our texture part will fit (scaling it to fit) - // origin defines the point of the texture used as reference for rotation and scaling - // rotation defines the texture rotation (using origin as rotation point) - DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE); - - DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY); - DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY); - - DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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