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Diffstat (limited to 'examples/web/textures/textures_to_image.c')
| -rw-r--r-- | examples/web/textures/textures_to_image.c | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/examples/web/textures/textures_to_image.c b/examples/web/textures/textures_to_image.c deleted file mode 100644 index 726203a..0000000 --- a/examples/web/textures/textures_to_image.c +++ /dev/null @@ -1,100 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Retrieve image data from texture: LoadImageFromTexture() (adapted for HTML5 platform) -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -const int screenWidth = 800; -const int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - -Image image = { 0 }; -Texture2D texture = { 0 }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Program Main Entry Point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); - - image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM) - texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM) - UnloadImage(image); // Unload image data from CPU memory (RAM) - - image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM) - UnloadTexture(texture); // Unload texture from GPU memory (VRAM) - - texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM) - UnloadImage(image); // Unload retrieved image data from CPU memory (RAM) - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); - - DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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