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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Open Graph metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="https://www.raylib.com/common/img/raylib_logo.png">
<meta property="og:site_name" content="raylib.com">
<meta property="og:url" content="https://www.raylib.com/games.html">
<meta property="og:description" content="New HTML5 videogame, developed using raylib videogames library">
<!-- Twitter metatags for sharing -->
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@raysan5">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png">
<meta name="twitter:url" content="https://www.raylib.com/games.html">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<!-- Favicon -->
<link rel="shortcut icon" href="https://www.raylib.com/favicon.ico">
<style>
body {
font-family: arial;
margin: 0;
padding: none;
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width: 100%;
height: 80px;
background-color: #888888;
}
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height:64px;
float:left;
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margin:10px;
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div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
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canvas.emscripten {
border: 0px none;
background: black;
width: 100%
}
.spinner {
height: 30px;
width: 30px;
margin: 0;
margin-top: 20px;
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(40, 40, 40);
}
#progress {
height: 0px;
width: 0px;
}
#controls {
display: inline-block;
float: right;
vertical-align: top;
margin-top: 15px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
input[type=button] {
background-color: lightgray;
border: 4px solid darkgray;
color: black;
text-decoration: none;
cursor: pointer;
width: 140px;
height: 50px;
}
input[type=button]:hover {
background-color: #f5f5f5ff;
border-color: black;
}
</style>
</head>
<body>
<div id="header">
<a id="logo" href="https://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 SUSPEND" onclick="toggleAudio()"></span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
<script type='text/javascript'>
function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code
{
var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);
var data = FS.readFile(memoryFSname);
var blob;
if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" });
else blob = new Blob([data.buffer], { type: "application/octet-binary" });
// NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome,
// in Settings/Advanced/Downloads section you have a setting:
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
}
</script>
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var statusElement = document.querySelector('#status');
var progressElement = document.querySelector('#progress');
var spinnerElement = document.querySelector('#spinner');
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preRun: [],
postRun: [],
print: (function() {
var element = document.querySelector('#output');
if (element) element.value = ''; // Clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.querySelector('#canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // If this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = true;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.style.display = 'none';
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
},
//noInitialRun: true
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) { if (text) Module.printErr('[post-exception status] ' + text); };
};
</script>
<!-- REF: https://developers.google.com/web/updates/2018/11/web-audio-autoplay -->
<script type='text/javascript'>
var audioBtn = document.querySelector('#btn-audio');
// An array of all contexts to resume on the page
const audioContexList = [];
(function() {
// A proxy object to intercept AudioContexts and
// add them to the array for tracking and resuming later
self.AudioContext = new Proxy(self.AudioContext, {
construct(target, args) {
const result = new target(...args);
audioContexList.push(result);
if (result.state == "suspended") audioBtn.value = "🔈 RESUME";
return result;
}
});
})();
function toggleAudio() {
var resumed = false;
audioContexList.forEach(ctx => {
if (ctx.state == "suspended") { ctx.resume(); resumed = true; }
else if (ctx.state == "running") ctx.suspend();
});
if (resumed) audioBtn.value = "🔇 SUSPEND";
else audioBtn.value = "🔈 RESUME";
}
</script>
<script>
var ASSERTIONS = 1;
// Copyright 2017 The Emscripten Authors. All rights reserved.
// Emscripten is available under two separate licenses, the MIT license and the
// University of Illinois/NCSA Open Source License. Both these licenses can be
// found in the LICENSE file.
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
// Indicates whether filename is a base64 data URI.
function isDataURI(filename) {
return String.prototype.startsWith ?
filename.startsWith(dataURIPrefix) :
filename.indexOf(dataURIPrefix) === 0;
}
// Copied from https://github.com/strophe/strophejs/blob/e06d027/src/polyfills.js#L149
// This code was written by Tyler Akins and has been placed in the
// public domain. It would be nice if you left this header intact.
// Base64 code from Tyler Akins -- http://rumkin.com
/**
* Decodes a base64 string.
* @param {String} input The string to decode.
*/
var decodeBase64 = typeof atob === 'function' ? atob : function (input) {
var keyStr = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';
var output = '';
var chr1, chr2, chr3;
var enc1, enc2, enc3, enc4;
var i = 0;
// remove all characters that are not A-Z, a-z, 0-9, +, /, or =
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, '');
do {
enc1 = keyStr.indexOf(input.charAt(i++));
enc2 = keyStr.indexOf(input.charAt(i++));
enc3 = keyStr.indexOf(input.charAt(i++));
enc4 = keyStr.indexOf(input.charAt(i++));
chr1 = (enc1 << 2) | (enc2 >> 4);
chr2 = ((enc2 & 15) << 4) | (enc3 >> 2);
chr3 = ((enc3 & 3) << 6) | enc4;
output = output + String.fromCharCode(chr1);
if (enc3 !== 64) {
output = output + String.fromCharCode(chr2);
}
if (enc4 !== 64) {
output = output + String.fromCharCode(chr3);
}
} while (i < input.length);
return output;
};
// Converts a string of base64 into a byte array.
// Throws error on invalid input.
function intArrayFromBase64(s) {
if (typeof ENVIRONMENT_IS_NODE === 'boolean' && ENVIRONMENT_IS_NODE) {
var buf;
try {
buf = Buffer.from(s, 'base64');
} catch (_) {
buf = new Buffer(s, 'base64');
}
return new Uint8Array(buf.buffer, buf.byteOffset, buf.byteLength);
}
try {
var decoded = decodeBase64(s);
var bytes = new Uint8Array(decoded.length);
for (var i = 0 ; i < decoded.length ; ++i) {
bytes[i] = decoded.charCodeAt(i);
}
return bytes;
} catch (_) {
throw new Error('Converting base64 string to bytes failed.');
}
}
// If filename is a base64 data URI, parses and returns data (Buffer on node,
// Uint8Array otherwise). If filename is not a base64 data URI, returns undefined.
function tryParseAsDataURI(filename) {
if (!isDataURI(filename)) {
return;
}
return intArrayFromBase64(filename.slice(dataURIPrefix.length));
}
// Copyright 2017 The Emscripten Authors. All rights reserved.
// Emscripten is available under two separate licenses, the MIT license and the
// University of Illinois/NCSA Open Source License. Both these licenses can be
// found in the LICENSE file.
/** @type {function(string, boolean=, number=)} */
function intArrayFromString(stringy, dontAddNull, length) {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
}
function intArrayToString(array) {
var ret = [];
for (var i = 0; i < array.length; i++) {
var chr = array[i];
if (chr > 0xFF) {
if (ASSERTIONS) {
assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
}
chr &= 0xFF;
}
ret.push(String.fromCharCode(chr));
}
return ret.join('');
}
var memoryInitializer = 'core_loading_thread.html.mem';
memoryInitializer = Module['locateFile'] ? Module['locateFile'](memoryInitializer, '') : memoryInitializer;
Module['memoryInitializerRequestURL'] = memoryInitializer;
var meminitXHR = Module['memoryInitializerRequest'] = new XMLHttpRequest();
meminitXHR.open('GET', memoryInitializer, true);
meminitXHR.responseType = 'arraybuffer';
meminitXHR.send(null);
var script = document.createElement('script');
script.src = "core_loading_thread.js";
document.body.appendChild(script);
</script>
</body>
</html>
|