summaryrefslogtreecommitdiffhomepage
path: root/examples/web/models/models_cubicmap.c
blob: 8d5e69e542739a5bd64c7e183f7fbd4db2434cd4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/*******************************************************************************************
*
*   raylib [models] example - Cubicmap loading and drawing (adapted for HTML5 platform)
*
*   This example has been created using raylib 1.3 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#if defined(PLATFORM_WEB)
    #include <emscripten/emscripten.h>
#endif

#if defined(PLATFORM_ANDROID)
    #include "android_native_app_glue.h"
#endif

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;

// Define the camera to look into our 3d world
Camera camera = {{ 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };

Texture2D cubicmap;
Model map;

Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };                 // Set model position

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void);     // Update and Draw one frame

//----------------------------------------------------------------------------------
// Main Enry Point
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app) 
#else
int main(void)
#endif
{
    // Initialization
    //--------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
    InitWindow(screenWidth, screenHeight, app);
#else
    InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
#endif

    Image image = LoadImage("resources/cubicmap.png");  // Load cubicmap image (RAM)
    cubicmap = LoadTextureFromImage(image);             // Convert image to texture to display (VRAM)
    
    Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
    map = LoadModelFromMesh(mesh);
    
    // NOTE: By default each cube is mapped to one part of texture atlas
    Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture
    map.material.maps[MAP_DIFFUSE].texture = texture;                   // Set map diffuse texture

    UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM
    
    SetCameraMode(camera, CAMERA_ORBITAL);              // Set an orbital camera mode

#if defined(PLATFORM_WEB)
    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------
    
    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        UpdateDrawFrame();
    }
#endif

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadTexture(cubicmap);    // Unload cubicmap texture
    UnloadTexture(texture);     // Unload map texture
    UnloadModel(map);           // Unload map model

    CloseWindow();              // Close window and OpenGL context
    //--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
    return 0;
#endif
}

//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
    // Update
    //----------------------------------------------------------------------------------
    UpdateCamera(&camera);          // Update internal camera and our camera
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    BeginDrawing();

        ClearBackground(RAYWHITE);

        Begin3dMode(camera);

            DrawModel(map, mapPosition, 1.0f, WHITE);

        End3dMode();
        
        DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
        DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
        
        DrawText("cubicmap image used to", 658, 90, 10, GRAY);
        DrawText("generate map 3d model", 658, 104, 10, GRAY);

        DrawFPS(10, 10);

    EndDrawing();
    //----------------------------------------------------------------------------------
}