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/*******************************************************************************************
*
*   raylib [shapes] example - bouncing ball
*
*   This example has been created using raylib 1.0 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2013 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#if defined(PLATFORM_WEB)
    #include <emscripten/emscripten.h>
#endif

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

Vector2 ballPosition = { 0.0f };

Vector2 ballSpeed = { 5.0f, 4.0f };
int ballRadius = 20;

static bool pause = 0;
int framesCounter = 0;

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void);     // Update and Draw one frame

//----------------------------------------------------------------------------------
// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //---------------------------------------------------------
    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");

    ballPosition = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };

#if defined(PLATFORM_WEB)
    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        UpdateDrawFrame();
    }
#endif

    // De-Initialization
    //---------------------------------------------------------
    CloseWindow();        // Close window and OpenGL context
    //----------------------------------------------------------

    return 0;
}

//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
    // Update
    //-----------------------------------------------------
    if (IsKeyPressed(KEY_SPACE)) pause = !pause;

    if (!pause)
    {
        ballPosition.x += ballSpeed.x;
        ballPosition.y += ballSpeed.y;

        // Check walls collision for bouncing
        if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
        if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
    }
    else framesCounter++;
    //-----------------------------------------------------

    // Draw
    //-----------------------------------------------------
    BeginDrawing();

        ClearBackground(RAYWHITE);

        DrawCircleV(ballPosition, ballRadius, MAROON);
        DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);

        // On pause, we draw a blinking message
        if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);

        DrawFPS(10, 10);

    EndDrawing();
    //-----------------------------------------------------
}