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/*******************************************************************************************
*
* raylib [text] example - BMFont and TTF Fonts loading (adapted for HTML5 platform)
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
// Define characters to draw
// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
Font fontBm = { 0 }; // BMFont (AngelCode)
Font fontTtf = { 0 }; // TTF font
Vector2 fontPosition = { 0.0f };
bool useTtf = false;
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
// BMFont (AngelCode) : Font data and image atlas have been generated using external program
fontBm = LoadFont("resources/pixantiqua.fnt");
// TTF font : Font data and atlas are generated directly from TTF
// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msg, fontBm.baseSize, 0).x/2;
fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
UpdateDrawFrame();
}
#endif
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(fontBm); // AngelCode Font unloading
UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) useTtf = true;
else useTtf = false;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
if (!useTtf)
{
DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
}
else
{
DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
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