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/*******************************************************************************************
*
*   raylib [texture] example - Image text drawing using TTF generated spritefont
*
*   This example has been created using raylib 1.8 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#if defined(PLATFORM_WEB)
    #include <emscripten/emscripten.h>
#endif

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

Font font = { 0 };
Texture2D texture = { 0 };

Vector2 position = { 0.0f, 0.0f };

bool showFont = false;

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void);     // Update and Draw one frame

//----------------------------------------------------------------------------------
// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void)
{
    // Initialization
    //--------------------------------------------------------------------------------------
    InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");

    // TTF Font loading with custom generation parameters
    font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);

    Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)

    // Draw over image using custom font
    ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);

    texture = LoadTextureFromImage(parrots);  // Image converted to texture, uploaded to GPU memory (VRAM)
    UnloadImage(parrots);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

    position = (Vector2){ (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };

#if defined(PLATFORM_WEB)
    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        UpdateDrawFrame();
    }
#endif

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadTexture(texture);     // Texture unloading

    UnloadFont(font);     // Unload custom spritefont

    CloseWindow();              // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
    // Update
    //----------------------------------------------------------------------------------
    if (IsKeyDown(KEY_SPACE)) showFont = true;
    else showFont = false;
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    BeginDrawing();

        ClearBackground(RAYWHITE);

        if (!showFont)
        {
            // Draw texture with text already drawn inside
            DrawTextureV(texture, position, WHITE);

            // Draw text directly using sprite font
            DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
                       position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
        }
        else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);

        DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);

    EndDrawing();
    //----------------------------------------------------------------------------------
}