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/*******************************************************************************************
*
*   raylib [textures] example - Mouse painting
*
*   This example has been created using raylib 2.5 (www.raylib.com)
*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*   Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
*
*   Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

#include "raylib.h"

#if defined(PLATFORM_WEB)
    #include <emscripten/emscripten.h>
#endif

#define MAX_COLORS_COUNT    23          // Number of colors available

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;

// Colours to choose from
static Color colors[MAX_COLORS_COUNT] = {
    RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN,
    SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN,
    LIGHTGRAY, GRAY, DARKGRAY, BLACK 
};
    
// Define colorsRecs data (for every rectangle)
static Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 };

static int colorSelected = 0;
static int colorSelectedPrev = 0;
static int colorMouseHover = 0;
static int brushSize = 20;

static Rectangle btnSaveRec = { 750, 10, 40, 30 };
static bool btnSaveMouseHover = false;
static bool showSaveMessage = false;
static int saveMessageCounter = 0;

// Create a RenderTexture2D to use as a canvas
static RenderTexture2D target = { 0 };

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void);     // Update and Draw one frame

//----------------------------------------------------------------------------------
// Program Main Entry Point
//----------------------------------------------------------------------------------
int main(void) 
{
    // Initialization
    //--------------------------------------------------------------------------------------
    InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting");

    // Define colorsRecs data (for every rectangle)
    for (int i = 0; i < MAX_COLORS_COUNT; i++)
    {
        colorsRecs[i].x = 10 + 30*i + 2*i;
        colorsRecs[i].y = 10;
        colorsRecs[i].width = 30;
        colorsRecs[i].height = 30;
    }

    // Create a RenderTexture2D to use as a canvas
    target = LoadRenderTexture(screenWidth, screenHeight);

    // Clear render texture before entering the game loop
    BeginTextureMode(target);
    ClearBackground(colors[0]);
    EndTextureMode();

#if defined(PLATFORM_WEB)
    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
    //--------------------------------------------------------------------------------------

    // Main game loop
    while (!WindowShouldClose())    // Detect window close button or ESC key
    {
        UpdateDrawFrame();
    }
#endif

    // De-Initialization
    //--------------------------------------------------------------------------------------
    UnloadRenderTexture(target);    // Unload render texture
    
    CloseWindow();                  // Close window and OpenGL context
    //--------------------------------------------------------------------------------------

    return 0;
}

//----------------------------------------------------------------------------------
// Module Functions Definitions
//----------------------------------------------------------------------------------
void UpdateDrawFrame(void)
{
    // Update
    //----------------------------------------------------------------------------------
    Vector2 mousePos = GetMousePosition();
    
    // Move between colors with keys
    if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
    else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
    
    if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
    else if (colorSelected < 0) colorSelected = 0;

    // Choose color with mouse
    for (int i = 0; i < MAX_COLORS_COUNT; i++)
    {
        if (CheckCollisionPointRec(mousePos, colorsRecs[i]))
        {
            colorMouseHover = i;
            break;
        }
        else colorMouseHover = -1;
    }
    
    if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
    {
        colorSelected = colorMouseHover;
        colorSelectedPrev = colorSelected;
    }

    // Change brush size
    brushSize += GetMouseWheelMove()*5;
    if (brushSize < 2) brushSize = 2;
    if (brushSize > 50) brushSize = 50;

    if (IsKeyPressed(KEY_C)) 
    {
        // Clear render texture to clear color
        BeginTextureMode(target);
        ClearBackground(colors[0]);
        EndTextureMode();
    }

    if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || (GetGestureDetected() == GESTURE_DRAG))
    {
        // Paint circle into render texture
        // NOTE: To avoid discontinuous circles, we could store
        // previous-next mouse points and just draw a line using brush size
        BeginTextureMode(target);
        if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
        EndTextureMode();
    }

    if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
    {
        colorSelected = 0;
        
        // Erase circle from render texture
        BeginTextureMode(target);
        if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
        EndTextureMode();
    }
    else colorSelected = colorSelectedPrev;
    
    // Check mouse hover save button
    if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true;
    else btnSaveMouseHover = false;
    
    // Image saving logic
    // NOTE: Saving painted texture to a default named image
    if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) || IsKeyPressed(KEY_S))
    {
        Image image = GetTextureData(target.texture);
        ImageFlipVertical(&image);
        ExportImage(image, "my_amazing_texture_painting.png");
        UnloadImage(image);
        showSaveMessage = true;
        
        // Download file from MEMFS (emscripten memory filesystem)
        emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", "my_amazing_texture_painting.png", "my_amazing_texture_painting.png"));
    }
    
    if (showSaveMessage)
    {
        // On saving, show a full screen message for 2 seconds
        saveMessageCounter++;
        if (saveMessageCounter > 240)
        {
            showSaveMessage = false;
            saveMessageCounter = 0;
        }
    }
    //----------------------------------------------------------------------------------

    // Draw
    //----------------------------------------------------------------------------------
    BeginDrawing();

        ClearBackground(RAYWHITE);

        // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
        DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);

        // Draw drawing circle for reference
        if (mousePos.y > 50) 
        {
            if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines(mousePos.x, mousePos.y, brushSize, GRAY);
            else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
        }
        
        // Draw top panel
        DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE);
        DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY);

        // Draw color selection rectangles
        for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]);
        DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY);

        if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f));

        DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2, 
                             colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK);

        // Draw save image button
        DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover? RED : BLACK);
        DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover? RED : BLACK);
        
        // Draw save image message
        if (showSaveMessage)
        {
            DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
            DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK);
            DrawText("IMAGE SAVED:  my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE);
        }
        
    EndDrawing();
    //----------------------------------------------------------------------------------
}