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<strong>raylib is a simple and easy-to-use library to learn videogames programming.</strong>
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<!--<a href="https://github.com/raysan5/raylib/releases/download/1.5.0/raylib_installer_v1.5.exe"><div class="downloadButtonInstaller" id="btnlib">Download raylib Windows Installer (v1.5.0)</div></a>-->
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<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been used as reference.</p>
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<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.html" target="_self">Jump to code examples!</a>.</p>
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<a href="images/raylib_platforms.png"><img src="images/raylib_platforms.png" alt="raylib platforms"/></a>
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<strong>some raylib features</strong>
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- Written in plain C code (C99) in PascalCase/camelCase notation<br>
- Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
- <strong>Unique OpenGL abstraction</strong> layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
- <strong>Full 3d support</strong> for 3d Shapes, Models, Billboards, Heightmaps and more! <br>
- Flexible Materials system, supporting classic maps and <strong>PBR maps</strong><br>
- Shaders support, including Model shaders and Postprocessing shaders<br>
- <strong>Powerful math module</strong> for Vector, Matrix and Quaternion operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
- Multiple platforms support: <strong>Windows, Linux, Mac, Android, Raspberry Pi and HTML5</strong><br>
- <strong>VR stereo rendering</strong> support with configurable HMD device parameters<br>
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
- Complete bindings to Lua (<a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">raylib-lua</a>) and Go (<a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">raylib-go</a>).<br>
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<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
<br>
<br>
<p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet/cheatsheet.html">CHECK CHEATSHEET</a></p>
<p>raylib is open-source and free to use. <a class="simplelink" href="license.html" target="_self">View license</a>.</p>
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