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authorRay <[email protected]>2022-09-19 18:29:08 +0200
committerRay <[email protected]>2022-09-19 18:29:08 +0200
commit0e5cd442be3b90c041a5874fbec52659f214827e (patch)
tree7def991aa569252531d990b61726fa50b5851bc0
parent5530a3ceb88962066affa5db8e13b00b64444b37 (diff)
downloadraylib-0e5cd442be3b90c041a5874fbec52659f214827e.tar.gz
raylib-0e5cd442be3b90c041a5874fbec52659f214827e.zip
REVIEWED: Renamed some shaders, fix #2707
-rw-r--r--examples/shaders/resources/shaders/glsl100/lighting.vs (renamed from examples/shaders/resources/shaders/glsl100/base_lighting.vs)0
-rw-r--r--examples/shaders/resources/shaders/glsl100/lighting_instanced.vs (renamed from examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs)0
-rw-r--r--examples/shaders/resources/shaders/glsl120/lighting.vs (renamed from examples/shaders/resources/shaders/glsl120/base_lighting.vs)0
-rw-r--r--examples/shaders/resources/shaders/glsl330/lighting.vs (renamed from examples/shaders/resources/shaders/glsl330/base_lighting.vs)0
-rw-r--r--examples/shaders/shaders_basic_lighting.c2
-rw-r--r--examples/shaders/shaders_fog.c2
6 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/base_lighting.vs b/examples/shaders/resources/shaders/glsl100/lighting.vs
index 5245c615..5245c615 100644
--- a/examples/shaders/resources/shaders/glsl100/base_lighting.vs
+++ b/examples/shaders/resources/shaders/glsl100/lighting.vs
diff --git a/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs b/examples/shaders/resources/shaders/glsl100/lighting_instanced.vs
index eb47bb91..eb47bb91 100644
--- a/examples/shaders/resources/shaders/glsl100/base_lighting_instanced.vs
+++ b/examples/shaders/resources/shaders/glsl100/lighting_instanced.vs
diff --git a/examples/shaders/resources/shaders/glsl120/base_lighting.vs b/examples/shaders/resources/shaders/glsl120/lighting.vs
index b1140939..b1140939 100644
--- a/examples/shaders/resources/shaders/glsl120/base_lighting.vs
+++ b/examples/shaders/resources/shaders/glsl120/lighting.vs
diff --git a/examples/shaders/resources/shaders/glsl330/base_lighting.vs b/examples/shaders/resources/shaders/glsl330/lighting.vs
index f8ec45f1..f8ec45f1 100644
--- a/examples/shaders/resources/shaders/glsl330/base_lighting.vs
+++ b/examples/shaders/resources/shaders/glsl330/lighting.vs
diff --git a/examples/shaders/shaders_basic_lighting.c b/examples/shaders/shaders_basic_lighting.c
index 42910a51..c557ecf7 100644
--- a/examples/shaders/shaders_basic_lighting.c
+++ b/examples/shaders/shaders_basic_lighting.c
@@ -57,7 +57,7 @@ int main(void)
Model cube = LoadModelFromMesh(GenMeshCube(2.0f, 4.0f, 2.0f));
// Load basic lighting shader
- Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
// Get some required shader locations
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c
index 5cd68d2c..de5c23df 100644
--- a/examples/shaders/shaders_fog.c
+++ b/examples/shaders/shaders_fog.c
@@ -63,7 +63,7 @@ int main(void)
modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
// Load shader and set up some uniforms
- Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
+ Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION));
shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");