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authorMatheus Duarte <[email protected]>2020-12-28 07:10:39 -0300
committerGitHub <[email protected]>2020-12-28 11:10:39 +0100
commit227496bea7bd5e986ee39a888c25ec2169c491d5 (patch)
treeffb224758a848cdf9f2a29ef6728dddaff25cce7
parent068fc48fdad0fbc78b9c6da2805e231e4bb15618 (diff)
downloadraylib-227496bea7bd5e986ee39a888c25ec2169c491d5.tar.gz
raylib-227496bea7bd5e986ee39a888c25ec2169c491d5.zip
providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481)
-rw-r--r--examples/core/core_window_letterbox.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c
index 4402dd2a..f28f2a5f 100644
--- a/examples/core/core_window_letterbox.c
+++ b/examples/core/core_window_letterbox.c
@@ -71,6 +71,11 @@ int main(void)
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
+
+ // Apply the same transformation as the virtual mouse to the real mouse, to work with raygui.
+ // SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth * scale)) * 0.5f, -(GetScreenHeight() - (gameScreenHeight * scale)) * 0.5f);
+ // SetMouseScale(1 / scale, 1 / scale);
+
//----------------------------------------------------------------------------------
// Draw