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authorRay <[email protected]>2018-07-10 12:10:31 +0200
committerRay <[email protected]>2018-07-10 12:10:31 +0200
commit240ecd6332b37888239e8462fd7986ce2cdfccdc (patch)
tree06afeda05cf7e9949d19c53e463be046d3d0a2e5
parentd34c1285e09220cf796a86501f5b80e2afaa09ff (diff)
downloadraylib-240ecd6332b37888239e8462fd7986ce2cdfccdc.tar.gz
raylib-240ecd6332b37888239e8462fd7986ce2cdfccdc.zip
Update mingw32 release
-rw-r--r--release/include/raylib.h11
-rw-r--r--release/libs/win32/mingw32/libraylib.abin1243810 -> 1243590 bytes
2 files changed, 9 insertions, 2 deletions
diff --git a/release/include/raylib.h b/release/include/raylib.h
index 0da3a552..da8713a9 100644
--- a/release/include/raylib.h
+++ b/release/include/raylib.h
@@ -350,6 +350,7 @@ typedef struct Vector4 {
float w;
} Vector4;
+// Quaternion type, same as Vector4
typedef Vector4 Quaternion;
// Matrix type (OpenGL style 4x4 - right handed, column major)
@@ -396,6 +397,9 @@ typedef struct Texture2D {
int format; // Data format (PixelFormat type)
} Texture2D;
+// Texture type, same as Texture2D
+typedef Texture2D Texture;
+
// RenderTexture2D type, for texture rendering
typedef struct RenderTexture2D {
unsigned int id; // OpenGL Framebuffer Object (FBO) id
@@ -403,6 +407,9 @@ typedef struct RenderTexture2D {
Texture2D depth; // Depth buffer attachment texture
} RenderTexture2D;
+// RenderTexture type, same as RenderTexture2D
+typedef RenderTexture2D RenderTexture;
+
// Font character info
typedef struct CharInfo {
int value; // Character value (Unicode)
@@ -421,7 +428,7 @@ typedef struct Font {
CharInfo *chars; // Characters info data
} Font;
-#define SpriteFont Font // SpriteFont type fallback, defaults to Font
+#define SpriteFont Font // SpriteFont type fallback, defaults to Font
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera3D {
@@ -432,7 +439,7 @@ typedef struct Camera3D {
int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;
-#define Camera Camera3D // Camera type fallback, defaults to Camera3D
+#define Camera Camera3D // Camera type fallback, defaults to Camera3D
// Camera2D type, defines a 2d camera
typedef struct Camera2D {
diff --git a/release/libs/win32/mingw32/libraylib.a b/release/libs/win32/mingw32/libraylib.a
index 4637d1db..251f2685 100644
--- a/release/libs/win32/mingw32/libraylib.a
+++ b/release/libs/win32/mingw32/libraylib.a
Binary files differ