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authorRay <[email protected]>2022-09-29 11:08:02 +0200
committerRay <[email protected]>2022-09-29 11:08:02 +0200
commit357f782f4e17d514630498eda20fde19c63838a2 (patch)
tree37900455a505ce520004b3dd3aacbea47dafa95c
parent0ced04f0df789fef5a7e3ff7ff89c67d3e4bdd3a (diff)
parent587e61def9450dcf64648177e1158acc9762f2a2 (diff)
downloadraylib-357f782f4e17d514630498eda20fde19c63838a2.tar.gz
raylib-357f782f4e17d514630498eda20fde19c63838a2.zip
Merge branch 'master' of https://github.com/raysan5/raylib
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index df59ffef..4f0483f1 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -305,7 +305,7 @@ typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
- float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
+ float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;
@@ -663,7 +663,7 @@ typedef enum {
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
- MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
+ MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
} MouseButton;
@@ -967,7 +967,7 @@ RLAPI void DisableEventWaiting(void); // Disable wai
// Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing
-// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
+// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events