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authorRay <[email protected]>2022-04-23 23:40:56 +0200
committerRay <[email protected]>2022-04-23 23:40:56 +0200
commit47d768c3d653ae15fe006e9ec2f9515e8e416ce6 (patch)
treec673df10332da11301fd95347522dc35d42dd9e4
parent015a71fc407e6cba3162b120ea20651df40e0c13 (diff)
downloadraylib-47d768c3d653ae15fe006e9ec2f9515e8e416ce6.tar.gz
raylib-47d768c3d653ae15fe006e9ec2f9515e8e416ce6.zip
REVIEWED: ToggleFullscreen()
-rw-r--r--src/rcore.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 12e68db3..b7a96938 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1175,39 +1175,39 @@ bool IsWindowState(unsigned int flag)
void ToggleFullscreen(void)
{
#if defined(PLATFORM_DESKTOP)
- // NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
+ // TODO: glfwSetWindowMonitor() doesn't work properly (bugs)
if (!CORE.Window.fullscreen)
{
// Store previous window position (in case we exit fullscreen)
glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y);
int monitorCount = 0;
- GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
-
int monitorIndex = GetCurrentMonitor();
+ GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
// Use current monitor, so we correctly get the display the window is on
- GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL;
+ GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL;
- if (!monitor)
+ if (monitor == NULL)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
- CORE.Window.fullscreen = false; // Toggle fullscreen flag
+ CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
- return;
}
+ else
+ {
+ CORE.Window.fullscreen = true;
+ CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
- CORE.Window.fullscreen = true; // Toggle fullscreen flag
- CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
-
- glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
+ glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
+ }
}
else
{
- CORE.Window.fullscreen = false; // Toggle fullscreen flag
+ CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);