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| author | Ray <[email protected]> | 2022-08-13 22:28:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-08-13 22:28:47 +0200 |
| commit | 48c7f65b77e4074469461d72e6852e649e539026 (patch) | |
| tree | 52a1214abeaf14b0e3152b74161f3ce6f4755795 | |
| parent | e0b487c6411811af7e9a9ecc24e53a0367676985 (diff) | |
| download | raylib-48c7f65b77e4074469461d72e6852e649e539026.tar.gz raylib-48c7f65b77e4074469461d72e6852e649e539026.zip | |
minor tweaks
| -rw-r--r-- | src/rmodels.c | 6 | ||||
| -rw-r--r-- | src/rtextures.c | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 1f6e9605..190af542 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1100,7 +1100,7 @@ void UploadMesh(Mesh *mesh, bool dynamic) rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); rlEnableVertexAttribute(1); - // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute + // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute // is part of current state and it is maintained even if a different program object is used if (mesh->normals != NULL) @@ -1362,7 +1362,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); int eyeCount = 1; @@ -1583,7 +1583,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); } - // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); int eyeCount = 1; diff --git a/src/rtextures.c b/src/rtextures.c index ec1c7a33..2490d1d1 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3643,7 +3643,7 @@ void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 rlSetTexture(texture.id); - // Texturing is only supported on QUADs + // Texturing is only supported on RL_QUADS rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, tint.a); |
