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authorRay <[email protected]>2022-03-22 23:53:32 +0100
committerRay <[email protected]>2022-03-22 23:53:32 +0100
commit65f28460a14dbf8c537ec361a60c37100439f4a2 (patch)
tree30894ac30560baeed32f9cfd715f2565a7c147ef
parent3634adf8d4bd16ec886328f66ece533a13b9b032 (diff)
downloadraylib-65f28460a14dbf8c537ec361a60c37100439f4a2.tar.gz
raylib-65f28460a14dbf8c537ec361a60c37100439f4a2.zip
Update shaders_raymarching.c
-rw-r--r--examples/shaders/shaders_raymarching.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c
index ad2e6285..68fbd30c 100644
--- a/examples/shaders/shaders_raymarching.c
+++ b/examples/shaders/shaders_raymarching.c
@@ -77,9 +77,7 @@ int main(void)
// Check if screen is resized
if (IsWindowResized())
{
- screenWidth = GetScreenWidth();
- screenHeight = GetScreenHeight();
- float resolution[2] = { (float)screenWidth, (float)screenHeight };
+ float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
}
//----------------------------------------------------------------------------------
@@ -93,10 +91,10 @@ int main(void)
// We only draw a white full-screen rectangle,
// frame is generated in shader using raymarching
BeginShaderMode(shader);
- DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
EndShaderMode();
- DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK);
+ DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------