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| author | Gerber Lóránt Viktor <[email protected]> | 2022-01-02 22:50:39 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-01-02 22:50:39 +0100 |
| commit | ba1e91b4d7181d00f324b6c18a27af5fa99f3021 (patch) | |
| tree | a60356fc3bd7eba5686eabe940d87ea898170346 | |
| parent | 7eb341ccafa1cb39006b354714e4524a612c6e25 (diff) | |
| download | raylib-ba1e91b4d7181d00f324b6c18a27af5fa99f3021.tar.gz raylib-ba1e91b4d7181d00f324b6c18a27af5fa99f3021.zip | |
Change comment about custom blend modes in rlgl.h (#2260)
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -433,7 +433,7 @@ typedef enum { RL_BLEND_MULTIPLIED, // Blend textures multiplying colors RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - RL_BLEND_CUSTOM // Belnd textures using custom src/dst factors (use SetBlendModeCustom()) + RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors()) } rlBlendMode; // Shader location point type |
