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authorAnilforextra <[email protected]>2022-03-10 00:50:08 +0545
committerGitHub <[email protected]>2022-03-09 20:05:08 +0100
commitcda1324e87e0e3b3c1f488ac93a928d1b1b3d50b (patch)
tree050cf61dc4dbf8b2375ce6851b48746b0a4bc92d
parent43dbe67431dac3e44c514cf1839f49cae69777b6 (diff)
downloadraylib-cda1324e87e0e3b3c1f488ac93a928d1b1b3d50b.tar.gz
raylib-cda1324e87e0e3b3c1f488ac93a928d1b1b3d50b.zip
Vector2/Vector3: Add squared distance. (#2376)
-rw-r--r--src/raymath.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 00c134d8..d617fdce 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -278,6 +278,14 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2)
return result;
}
+// Calculate square distance between two vectors
+RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
+{
+ float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y));
+
+ return result;
+}
+
// Calculate angle from two vectors
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
{
@@ -548,6 +556,19 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2)
return result;
}
+// Calculate square distance between two vectors
+RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2)
+{
+ float result = 0.0f;
+
+ float dx = v2.x - v1.x;
+ float dy = v2.y - v1.y;
+ float dz = v2.z - v1.z;
+ result = dx*dx + dy*dy + dz*dz;
+
+ return result;
+}
+
// Calculate angle between two vectors
RMAPI float Vector3Angle(Vector3 v1, Vector3 v2)
{