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authorRay <[email protected]>2018-05-28 00:48:45 +0200
committerRay <[email protected]>2018-05-28 00:48:45 +0200
commit0148432588b1ead0676a7aa6fecba2d10c315153 (patch)
treedea1266285a4209c471c043b9608cc202f88cb0b
parentdbff40944a72df4b5435520fc09f3fb68e3cebdf (diff)
downloadraylib-0148432588b1ead0676a7aa6fecba2d10c315153.tar.gz
raylib-0148432588b1ead0676a7aa6fecba2d10c315153.zip
fabsf() not working with TCC
Replaced by fabs() that seem to work ok
-rw-r--r--src/camera.h4
-rw-r--r--src/external/jar_xm.h2
-rw-r--r--src/models.c8
-rw-r--r--src/raymath.h8
-rw-r--r--src/rlgl.c2
-rw-r--r--src/shapes.c12
6 files changed, 18 insertions, 18 deletions
diff --git a/src/camera.h b/src/camera.h
index 8067e7bf..6bada666 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode)
distance.y = sqrtf(dx*dx + dy*dy);
// Camera angle calculation
- cameraAngle.x = asinf(fabsf(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
- cameraAngle.y = -asinf(fabsf(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
+ cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
+ cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
// NOTE: Just testing what cameraAngle means
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
diff --git a/src/external/jar_xm.h b/src/external/jar_xm.h
index 9d4f5b5b..c8c9e3c9 100644
--- a/src/external/jar_xm.h
+++ b/src/external/jar_xm.h
@@ -2365,7 +2365,7 @@ static void jar_xm_tick(jar_xm_context_t* ctx) {
float panning, volume;
panning = ch->panning +
- (ch->panning_envelope_panning - .5f) * (.5f - fabsf(ch->panning - .5f)) * 2.0f;
+ (ch->panning_envelope_panning - .5f) * (.5f - fabs(ch->panning - .5f)) * 2.0f;
if(ch->tremor_on) {
volume = .0f;
diff --git a/src/models.c b/src/models.c
index afeee0fc..b389333b 100644
--- a/src/models.c
+++ b/src/models.c
@@ -1837,9 +1837,9 @@ void DrawBoundingBox(BoundingBox box, Color color)
{
Vector3 size;
- size.x = fabsf(box.max.x - box.min.x);
- size.y = fabsf(box.max.y - box.min.y);
- size.z = fabsf(box.max.z - box.min.z);
+ size.x = fabs(box.max.x - box.min.x);
+ size.y = fabs(box.max.y - box.min.y);
+ size.z = fabs(box.max.z - box.min.z);
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
@@ -2074,7 +2074,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
RayHitInfo result = { 0 };
- if (fabsf(ray.direction.y) > EPSILON)
+ if (fabs(ray.direction.y) > EPSILON)
{
float distance = (ray.position.y - groundHeight)/-ray.direction.y;
diff --git a/src/raymath.h b/src/raymath.h
index b0046522..51a9e6db 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -296,17 +296,17 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v)
{
Vector3 result = { 0 };
- float min = fabsf(v.x);
+ float min = fabs(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
- if (fabsf(v.y) < min)
+ if (fabs(v.y) < min)
{
- min = fabsf(v.y);
+ min = fabs(v.y);
Vector3 tmp = {0.0f, 1.0f, 0.0f};
cardinalAxis = tmp;
}
- if (fabsf(v.z) < min)
+ if (fabs(v.z) < min)
{
Vector3 tmp = {0.0f, 0.0f, 1.0f};
cardinalAxis = tmp;
diff --git a/src/rlgl.c b/src/rlgl.c
index 8912a394..87613b36 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -3948,7 +3948,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute distortion scale parameters
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
- float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
+ float lensRadius = fabs(-1.0f - 4.0f*lensShift);
float lensRadiusSq = lensRadius*lensRadius;
float distortionScale = hmd.lensDistortionValues[0] +
hmd.lensDistortionValues[1]*lensRadiusSq +
diff --git a/src/shapes.c b/src/shapes.c
index dc547e0d..604dcb87 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -648,8 +648,8 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
{
bool collision = false;
- float dx = fabsf((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
- float dy = fabsf((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
+ float dx = fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
+ float dy = fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true;
@@ -678,8 +678,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
int recCenterX = rec.x + rec.width/2;
int recCenterY = rec.y + rec.height/2;
- float dx = fabsf(center.x - recCenterX);
- float dy = fabsf(center.y - recCenterY);
+ float dx = fabs(center.x - recCenterX);
+ float dy = fabs(center.y - recCenterY);
if (dx > (rec.width/2.0f + radius)) { return false; }
if (dy > (rec.height/2.0f + radius)) { return false; }
@@ -700,8 +700,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
if (CheckCollisionRecs(rec1, rec2))
{
- float dxx = fabsf(rec1.x - rec2.x);
- float dyy = fabsf(rec1.y - rec2.y);
+ float dxx = fabs(rec1.x - rec2.x);
+ float dyy = fabs(rec1.y - rec2.y);
if (rec1.x <= rec2.x)
{