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authorsunshinehunter <[email protected]>2018-08-20 13:38:01 +0200
committerGitHub <[email protected]>2018-08-20 13:38:01 +0200
commit04a11c86e349aef016c27030849c4ca67fa3505e (patch)
treeaedfed5372396726f07293233e77f85da96efb2e
parent0e340f7116bdcf328d4144476175c499d27ee8da (diff)
downloadraylib-04a11c86e349aef016c27030849c4ca67fa3505e.tar.gz
raylib-04a11c86e349aef016c27030849c4ca67fa3505e.zip
Fixes path to rlgl.h in README.md
The link to rlgl in the README was broken, it previously pointed to a .c file which doesn't exist (anymore).
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index d940be4d..4c4b8c91 100644
--- a/README.md
+++ b/README.md
@@ -22,7 +22,7 @@ features
- Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
- Written in plain C code (C99) in PascalCase/camelCase notation
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
- - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
+ - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
- Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!