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authorraysan5 <[email protected]>2018-12-29 14:44:28 +0100
committerraysan5 <[email protected]>2018-12-29 14:44:28 +0100
commit0619571149f1fde5500dec4b64a94541ef0981f2 (patch)
tree0d28f376022465a385f7f1685eb444853664db58
parent95d3f24c686c09c458bedeb6486ffc75dfda4170 (diff)
downloadraylib-0619571149f1fde5500dec4b64a94541ef0981f2.tar.gz
raylib-0619571149f1fde5500dec4b64a94541ef0981f2.zip
ADDED: DrawTextRec() and example
-rw-r--r--examples/text/text_draw_inside_rectangle.c120
-rw-r--r--examples/text/text_draw_inside_rectangle.pngbin0 -> 17844 bytes
-rw-r--r--src/raylib.h3
-rw-r--r--src/text.c125
4 files changed, 247 insertions, 1 deletions
diff --git a/examples/text/text_draw_inside_rectangle.c b/examples/text/text_draw_inside_rectangle.c
new file mode 100644
index 00000000..e60fa5e5
--- /dev/null
+++ b/examples/text/text_draw_inside_rectangle.c
@@ -0,0 +1,120 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Draw text inside a rectangle
+*
+* This example has been created using raylib 2.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2018 Vlad Adrian (@demizdor)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
+
+ char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\
+ a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\
+ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
+
+ bool resizing = false;
+ bool wordWrap = true;
+
+ Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250};
+ Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
+
+ // Minimum width and heigh for the container rectangle
+ const int minWidth = 60;
+ const int minHeight = 60;
+ const int maxWidth = screenWidth - 50;
+ const int maxHeight = screenHeight - 160;
+
+ Vector2 lastMouse = { 0, 0 }; // Stores last mouse coordinates
+
+ Color borderColor = MAROON; // Container border color
+
+ Font font = GetFontDefault(); // Get default system font
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
+
+ Vector2 mouse = GetMousePosition();
+
+ // Check if the mouse is inside the container and toggle border color
+ if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
+ else if (!resizing) borderColor = MAROON;
+
+ // Container resizing logic
+ if (resizing)
+ {
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
+
+ int width = container.width + (mouse.x - lastMouse.x);
+ container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
+
+ int height = container.height + (mouse.y - lastMouse.y);
+ container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
+ }
+ else
+ {
+ // Check if we're resizing
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
+ }
+
+ // Move resizer rectangle properly
+ resizer.x = container.x + container.width - 17;
+ resizer.y = container.y + container.height - 17;
+
+ lastMouse = mouse; // Update mouse
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangleLinesEx(container, 3, borderColor); // Draw container border
+
+ // Draw text in container (add some padding)
+ DrawTextRec(font, text,
+ (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 },
+ 20.0f, 2.0f, wordWrap, GRAY);
+
+ DrawRectangleRec(resizer, borderColor); // Draw the resize box
+
+ // Draw info
+ DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
+ if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
+ else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
+ DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY);
+
+ DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
+ DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
+ DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/text/text_draw_inside_rectangle.png b/examples/text/text_draw_inside_rectangle.png
new file mode 100644
index 00000000..f46b1096
--- /dev/null
+++ b/examples/text/text_draw_inside_rectangle.png
Binary files differ
diff --git a/src/raylib.h b/src/raylib.h
index 8535f8d5..0e9e0155 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1110,7 +1110,8 @@ RLAPI void UnloadFont(Font font);
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
-RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
+RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
+RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
diff --git a/src/text.c b/src/text.c
index ebf2599a..0b343af3 100644
--- a/src/text.c
+++ b/src/text.c
@@ -779,6 +779,131 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
}
}
+// Draw text using font inside rectangle limits
+void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
+{
+ int length = strlen(text);
+ int textOffsetX = 0; // Offset between characters
+ int textOffsetY = 0; // Required for line break!
+ float scaleFactor = 0.0f;
+
+ unsigned char letter = 0; // Current character
+ int index = 0; // Index position in sprite font
+
+ scaleFactor = fontSize/font.baseSize;
+
+ enum { MEASURE_WORD = 0, DRAW_WORD = 1 };
+ int state = wordWrap ? MEASURE_WORD : DRAW_WORD;
+ int lastTextOffsetX = 0;
+ int wordStart = 0;
+
+ bool firstWord = true;
+
+ for (int i = 0; i < length; i++)
+ {
+ int glyphWidth = 0;
+ letter = (unsigned char)text[i];
+
+ if (letter != '\n')
+ {
+ if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
+ {
+ // Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
+ letter = (unsigned char)text[i + 1];
+ index = GetGlyphIndex(font, (int)letter);
+ i++;
+ }
+ else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
+ {
+ // Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
+ letter = (unsigned char)text[i + 1];
+ index = GetGlyphIndex(font, (int)letter + 64);
+ i++;
+ }
+ else index = GetGlyphIndex(font, (unsigned char)text[i]);
+
+ glyphWidth = (font.chars[index].advanceX == 0)?
+ (int)(font.chars[index].rec.width*scaleFactor + spacing):
+ (int)(font.chars[index].advanceX*scaleFactor + spacing);
+ }
+
+ // NOTE: When word wrap is active first we measure a `word`(measure until a ' ','\n','\t' is found)
+ // then set all the variables back to what they were before the measurement, change the state to
+ // draw that word then change the state again and repeat until the end of the string...when the word
+ // doesn't fit inside the rect we simple increase `textOffsetY` to draw it on the next line
+ if (state == MEASURE_WORD)
+ {
+ // Measuring state
+ if ((letter == ' ') || (letter == '\n') || (letter == '\t') || ((i + 1) == length))
+ {
+ int t = textOffsetX + glyphWidth;
+
+ if (textOffsetX+1>=rec.width)
+ {
+ textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
+ lastTextOffsetX = t - lastTextOffsetX;
+ textOffsetX = 0;
+ }
+ else
+ {
+ textOffsetX = lastTextOffsetX;
+ lastTextOffsetX = t;
+ }
+
+ glyphWidth = 0;
+ state = !state; // Change state
+ t = i;
+ i = firstWord?-1:wordStart;
+ wordStart = t;
+ }
+ }
+ else
+ {
+ // Drawing state
+ int t = textOffsetX + glyphWidth;
+
+ if (letter == '\n')
+ {
+ textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
+ lastTextOffsetX = t - lastTextOffsetX;
+ if (lastTextOffsetX < 0) lastTextOffsetX = 0;
+ textOffsetX = 0;
+ }
+ else if ((letter != ' ') && (letter != '\t'))
+ {
+ if ((t + 1) >= rec.width)
+ {
+ textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
+ textOffsetX = 0;
+ }
+
+ if ((textOffsetY + (int)((font.baseSize + font.baseSize/2)*scaleFactor)) > rec.height) break;
+
+ DrawTexturePro(font.texture, font.chars[index].rec,
+ (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
+ rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
+ font.chars[index].rec.width*scaleFactor,
+ font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
+ }
+
+ if (wordWrap)
+ {
+ if ((letter == ' ') || (letter == '\n') || (letter == '\t'))
+ {
+ // After drawing a word change the state
+ firstWord = false;
+ i = wordStart;
+ textOffsetX = lastTextOffsetX;
+ glyphWidth = 0;
+ state = !state;
+ }
+ }
+ }
+
+ textOffsetX += glyphWidth;
+ }
+}
+
// Measure string width for default font
int MeasureText(const char *text, int fontSize)
{