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| author | Ray <[email protected]> | 2020-12-27 16:26:52 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2020-12-27 16:26:52 +0100 |
| commit | 068fc48fdad0fbc78b9c6da2805e231e4bb15618 (patch) | |
| tree | 823dded05a73ab21debed51234e915346099be5f | |
| parent | af39344e99d55c74569018092635698f645d755e (diff) | |
| download | raylib-068fc48fdad0fbc78b9c6da2805e231e4bb15618.tar.gz raylib-068fc48fdad0fbc78b9c6da2805e231e4bb15618.zip | |
Update HISTORY.md
| -rw-r--r-- | HISTORY.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -270,7 +270,7 @@ First, some general numbers of this new update: Here the list with some highlights for `raylib 3.5`. - - NEW **Platform** supported: **Raspberry Pi 4 native mode** (no X11 windows) through [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager) subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for [PS4](https://github.com/orbisdev/orbisdev-orbisGl2) and PSVita. + - NEW **Platform** supported: **Raspberry Pi 4 native mode** (no X11 windows) through [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager) subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for [PS4](https://github.com/orbisdev/orbisdev-orbisGl2) and [PSVita](https://github.com/psp2dev/raylib4Vita). - NEW **configuration options** exposed: For custom raylib builds, `config.h` now exposes **more than 150 flags and defines** to build raylib with only the desired features, for example, it allows to build a minimal raylib library in just some KB removing all external data filetypes supported, very useful to generate **small executables or embedded devices**. |
