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| author | Ray <[email protected]> | 2018-07-15 21:24:59 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2018-07-15 21:24:59 +0200 |
| commit | 0c631e6b5a917f2d94669d91750e93ac8c960a0d (patch) | |
| tree | 574449312813f09f3b773777d870cbf4162790a0 | |
| parent | 7d7c6fc42dd4ac132fc2645d765df65ce3271197 (diff) | |
| download | raylib-0c631e6b5a917f2d94669d91750e93ac8c960a0d.tar.gz raylib-0c631e6b5a917f2d94669d91750e93ac8c960a0d.zip | |
Corrected comment
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index da8713a9..bc8745c6 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1008,7 +1008,7 @@ RLAPI int MeasureText(const char *text, int fontSize); RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string -RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on sprite font +RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) |
