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| author | Ray <[email protected]> | 2021-06-17 12:54:05 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-17 12:54:05 +0200 |
| commit | 0e65e5877fc0fc5a9246ee14a7341be462b7a761 (patch) | |
| tree | 7ef50a78ed05598d60612589afc7824b71be40dc | |
| parent | e07054d0d48161b31375ad83c6e505553bf8f204 (diff) | |
| download | raylib-0e65e5877fc0fc5a9246ee14a7341be462b7a761.tar.gz raylib-0e65e5877fc0fc5a9246ee14a7341be462b7a761.zip | |
Update rlgl_standalone.c
| -rw-r--r-- | examples/others/rlgl_standalone.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 47233afd..f3088903 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -65,6 +65,14 @@ #define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo) #define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray +// Color, 4 components, R8G8B8A8 (32bit) +typedef struct Color { + unsigned char r; // Color red value + unsigned char g; // Color green value + unsigned char b; // Color blue value + unsigned char a; // Color alpha value +} Color; + // Camera type, defines a camera position/orientation in 3d space typedef struct Camera { Vector3 position; // Camera position |
