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| author | raysan5 <[email protected]> | 2021-07-30 13:52:00 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-30 13:52:00 +0200 |
| commit | 0f8cfd603193d3bba45bdf0c073277600de2bc06 (patch) | |
| tree | 6d356c22d435eb4aed0902944314565d053dda25 | |
| parent | dffd1435e95eb56b68e3dd7362f0a0190cb8a582 (diff) | |
| download | raylib-0f8cfd603193d3bba45bdf0c073277600de2bc06.tar.gz raylib-0f8cfd603193d3bba45bdf0c073277600de2bc06.zip | |
Update rlgl_standalone.c
| -rw-r--r-- | examples/others/rlgl_standalone.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/others/rlgl_standalone.c b/examples/others/rlgl_standalone.c index 0ddae317..6df5b841 100644 --- a/examples/others/rlgl_standalone.c +++ b/examples/others/rlgl_standalone.c @@ -52,7 +52,7 @@ #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 #define RAYMATH_STATIC_INLINE -#include "raymath.h" // Vector3, Quaternion and Matrix functionality +#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality #if defined(__EMSCRIPTEN__) #define GLFW_INCLUDE_ES2 |
