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authorraysan5 <[email protected]>2020-12-23 17:50:08 +0100
committerraysan5 <[email protected]>2020-12-23 17:50:08 +0100
commit10a57f297e991f3e54bc29d87705c5aef7c2511f (patch)
tree451a17a52be6dab9325c8d39a96ceae62942a78a
parent60a3746a8007b139e04dfb0212f83ab33f205ceb (diff)
parent002258aa57c7cff1a8b02bb02fb4a9c256662c8e (diff)
downloadraylib-10a57f297e991f3e54bc29d87705c5aef7c2511f.tar.gz
raylib-10a57f297e991f3e54bc29d87705c5aef7c2511f.zip
Merge branch 'master' of https://github.com/raysan5/raylib
-rw-r--r--CHANGELOG18
1 files changed, 10 insertions, 8 deletions
diff --git a/CHANGELOG b/CHANGELOG
index afa350ba..f9fd6edf 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -8,10 +8,10 @@ Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020)
-------------------------------------------------------------------------
KEY CHANGES:
- [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic
- - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching
+ - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only)
- [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721)
- [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering)
- - [*] REVIEWED: multiple functions to replace file accesses by memory accesses
+ - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses
- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
Detailed changes:
@@ -160,22 +160,24 @@ Detailed changes:
[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle
[examples] ADDED: shaders/shaders_multi_sampler2d
[examples] ADDED: others/embedded_files_loading
-[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
[examples] REVIEWED: textures/textures_raw_data (#1286)
-[examples] REVIEWED: others/raudio_standalone.c
-[examples] REVIEWED: audio/resources, use open license resources
[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
[examples] REVIEWED: textures/textures_particles_blending, replace resources
+[examples] REVIEWED: textures/textures_image_processing, support mouse
+[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
+[examples] REVIEWED: audio/resources, use open license resources
+[examples] REVIEWED: others/raudio_standalone.c
+[build] ADDED: New config.h configuration options exposing multiple #define values
[build] REMOVED: ANGLE VS2017 template project
-[build] Avoided all MSVC compile warnings
-[build] Additional config.h configuration options exposing multiple #define values
+[build] REVIEWED: All MSVC compile warnings
[build] Updated Makefile for web (#1332) by @rfaile313
-[build] Updated build pipelines to use latest emscripten and android ndk
+[build] Updated build pipelines to use latest emscripten and Android NDK
[build] Updated emscriptem build script to generate .a on WebAssembly
[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
[build] Updated VSCode project template tasks
[build] Updated VS2017.UWP project template by @Rover656
[build] Updated Android build pipeline
+[build] REMOVED: AppVeyor and Travis CI build systems
[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
[*] Replaced several examples resources with more open licensed alternatives
[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!