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| author | raysan5 <[email protected]> | 2020-12-23 17:50:08 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-12-23 17:50:08 +0100 |
| commit | 10a57f297e991f3e54bc29d87705c5aef7c2511f (patch) | |
| tree | 451a17a52be6dab9325c8d39a96ceae62942a78a | |
| parent | 60a3746a8007b139e04dfb0212f83ab33f205ceb (diff) | |
| parent | 002258aa57c7cff1a8b02bb02fb4a9c256662c8e (diff) | |
| download | raylib-10a57f297e991f3e54bc29d87705c5aef7c2511f.tar.gz raylib-10a57f297e991f3e54bc29d87705c5aef7c2511f.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
| -rw-r--r-- | CHANGELOG | 18 |
1 files changed, 10 insertions, 8 deletions
@@ -8,10 +8,10 @@ Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020) ------------------------------------------------------------------------- KEY CHANGES: - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic - - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching + - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only) - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) - - [*] REVIEWED: multiple functions to replace file accesses by memory accesses + - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations Detailed changes: @@ -160,22 +160,24 @@ Detailed changes: [examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle [examples] ADDED: shaders/shaders_multi_sampler2d [examples] ADDED: others/embedded_files_loading -[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 [examples] REVIEWED: textures/textures_raw_data (#1286) -[examples] REVIEWED: others/raudio_standalone.c -[examples] REVIEWED: audio/resources, use open license resources [examples] REVIEWED: textures/textures_sprite_explosion, replace resources [examples] REVIEWED: textures/textures_particles_blending, replace resources +[examples] REVIEWED: textures/textures_image_processing, support mouse +[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 +[examples] REVIEWED: audio/resources, use open license resources +[examples] REVIEWED: others/raudio_standalone.c +[build] ADDED: New config.h configuration options exposing multiple #define values [build] REMOVED: ANGLE VS2017 template project -[build] Avoided all MSVC compile warnings -[build] Additional config.h configuration options exposing multiple #define values +[build] REVIEWED: All MSVC compile warnings [build] Updated Makefile for web (#1332) by @rfaile313 -[build] Updated build pipelines to use latest emscripten and android ndk +[build] Updated build pipelines to use latest emscripten and Android NDK [build] Updated emscriptem build script to generate .a on WebAssembly [build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 [build] Updated VSCode project template tasks [build] Updated VS2017.UWP project template by @Rover656 [build] Updated Android build pipeline +[build] REMOVED: AppVeyor and Travis CI build systems [*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games [*] Replaced several examples resources with more open licensed alternatives [*] Updated BINDINGS.md with NEW bindings and added raylib version binding! |
