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| author | Ray <[email protected]> | 2023-10-31 20:46:06 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-10-31 20:46:06 +0100 |
| commit | 1407f6eb4673dbf480ce9c7c33cfe54703bad599 (patch) | |
| tree | 482851ec9596281eb33ac0d4ebfef380f3f3f32d | |
| parent | 15142a30f5e371b4a8246d9a8671ae260bb4c78f (diff) | |
| download | raylib-1407f6eb4673dbf480ce9c7c33cfe54703bad599.tar.gz raylib-1407f6eb4673dbf480ce9c7c33cfe54703bad599.zip | |
ADDED: `rlBlitFramebuffer()`, required for deferred render
| -rw-r--r-- | src/rlgl.h | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -617,6 +617,7 @@ RLAPI void rlDisableShader(void); // Disable shader progra RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers +RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer // General render state RLAPI void rlEnableColorBlend(void); // Enable color blending @@ -1713,6 +1714,14 @@ void rlDisableFramebuffer(void) #endif } +// Blit active framebuffer to main framebuffer +void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); +#endif +} + // Activate multiple draw color buffers // NOTE: One color buffer is always active by default void rlActiveDrawBuffers(int count) |
