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authorRay <[email protected]>2019-05-25 00:32:49 +0200
committerGitHub <[email protected]>2019-05-25 00:32:49 +0200
commit163a6581aa1fddd37735126d27a4478eeb3281d6 (patch)
treef425341229ca67cd97036477c091cd81c872b5bc
parent2eb280e8361fabdc8abf76f22859f2538363426d (diff)
parentbc285f71ed98a16fc6082dfeb25293ca84c936c9 (diff)
downloadraylib-163a6581aa1fddd37735126d27a4478eeb3281d6.tar.gz
raylib-163a6581aa1fddd37735126d27a4478eeb3281d6.zip
Merge pull request #852 from flashback-fx/master
easings.h refinement and example
-rw-r--r--examples/others/easings.h263
-rw-r--r--examples/others/easings_testbed.c354
-rw-r--r--src/easings.h180
3 files changed, 707 insertions, 90 deletions
diff --git a/examples/others/easings.h b/examples/others/easings.h
new file mode 100644
index 00000000..c7ee5649
--- /dev/null
+++ b/examples/others/easings.h
@@ -0,0 +1,263 @@
+/*******************************************************************************************
+*
+* raylib easings (header only file)
+*
+* Useful easing functions for values animation
+*
+* This header uses:
+* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
+* // This requires lots of memory on system.
+* How to use:
+* The four inputs t,b,c,d are defined as follows:
+* t = current time (in any unit measure, but same unit as duration)
+* b = starting value to interpolate
+* c = the total change in value of b that needs to occur
+* d = total time it should take to complete (duration)
+*
+* Example:
+*
+* int currentTime = 0;
+* int duration = 100;
+* float startPositionX = 0.0f;
+* float finalPositionX = 30.0f;
+* float currentPositionX = startPositionX;
+*
+* while (currentPositionX < finalPositionX)
+* {
+* currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
+* currentTime++;
+* }
+*
+* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
+*
+* Robert Penner License
+* ---------------------------------------------------------------------------------
+* Open source under the BSD License.
+*
+* Copyright (c) 2001 Robert Penner. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without modification,
+* are permitted provided that the following conditions are met:
+*
+* - Redistributions of source code must retain the above copyright notice,
+* this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
+* and/or other materials provided with the distribution.
+* - Neither the name of the author nor the names of contributors may be used
+* to endorse or promote products derived from this software without specific
+* prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+* OF THE POSSIBILITY OF SUCH DAMAGE.
+* ---------------------------------------------------------------------------------
+*
+* Copyright (c) 2015 Ramon Santamaria
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef EASINGS_H
+#define EASINGS_H
+
+#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
+
+#if defined(EASINGS_STATIC_INLINE)
+ #define EASEDEF static inline
+#else
+ #define EASEDEF extern
+#endif
+
+#include <tgmath.h> // Required for: sin(), cos(), sqrt(), pow()
+
+#ifndef PI
+ #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
+#endif
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+// Linear Easing functions
+EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
+EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
+
+// Sine Easing functions
+EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2.0f)) + c + b); }
+EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2.0f)) + b); }
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cos(PI*t/d) - 1.0f) + b); }
+
+// Circular Easing functions
+EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1.0f - t*t) - 1.0f) + b); }
+EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrt(1.0f - t*t) + b); }
+EASEDEF float EaseCircInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrt(1.0f - t*t) - 1.0f) + b);
+ t -= 2.0f; return (c/2.0f*(sqrt(1.0f - t*t) + 1.0f) + b);
+}
+
+// Cubic Easing functions
+EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
+EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
+EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
+ t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
+}
+
+// Quadratic Easing functions
+EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
+EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
+EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
+ return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
+}
+
+// Exponential Easing functions
+EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*pow(2.0f, 10.0f*(t/d - 1.0f)) + b); }
+EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2.0f, -10.0f*t/d) + 1.0f) + b); }
+EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
+{
+ if (t == 0.0f) return b;
+ if (t == d) return (b + c);
+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
+
+ return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
+}
+
+// Back Easing functions
+EASEDEF float EaseBackIn(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ float postFix = t/=d;
+ return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
+}
+
+EASEDEF float EaseBackOut(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ t = t/d - 1.0f;
+ return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
+}
+
+EASEDEF float EaseBackInOut(float t, float b, float c, float d)
+{
+ float s = 1.70158f;
+ if ((t/=d/2.0f) < 1.0f)
+ {
+ s *= 1.525f;
+ return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
+ }
+
+ float postFix = t-=2.0f;
+ s *= 1.525f;
+ return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
+}
+
+// Bounce Easing functions
+EASEDEF float EaseBounceOut(float t, float b, float c, float d)
+{
+ if ((t/=d) < (1.0f/2.75f))
+ {
+ return (c*(7.5625f*t*t) + b);
+ }
+ else if (t < (2.0f/2.75f))
+ {
+ float postFix = t-=(1.5f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.75f) + b);
+ }
+ else if (t < (2.5/2.75))
+ {
+ float postFix = t-=(2.25f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
+ }
+ else
+ {
+ float postFix = t-=(2.625f/2.75f);
+ return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
+ }
+}
+
+EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
+EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
+{
+ if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
+ else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
+}
+
+// Elastic Easing functions
+EASEDEF float EaseElasticIn(float t, float b, float c, float d)
+{
+ if (t == 0.0f) return b;
+ if ((t/=d) == 1.0f) return (b + c);
+
+ float p = d*0.3f;
+ float a = c;
+ float s = p/4.0f;
+ float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
+
+ return (-(postFix*sin((t*d-s)*(2.0f*PI)/p )) + b);
+}
+
+EASEDEF float EaseElasticOut(float t, float b, float c, float d)
+{
+ if (t == 0.0f) return b;
+ if ((t/=d) == 1.0f) return (b + c);
+
+ float p = d*0.3f;
+ float a = c;
+ float s = p/4.0f;
+
+ return (a*pow(2.0f,-10.0f*t)*sin((t*d-s)*(2.0f*PI)/p) + c + b);
+}
+
+EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
+{
+ if (t == 0.0f) return b;
+ if ((t/=d/2.0f) == 2.0f) return (b + c);
+
+ float p = d*(0.3f*1.5f);
+ float a = c;
+ float s = p/4.0f;
+
+ if (t < 1.0f)
+ {
+ float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
+ return -0.5f*(postFix*sin((t*d-s)*(2.0f*PI)/p)) + b;
+ }
+
+ float postFix = a*pow(2.0f, -10.0f*(t-=1.0f));
+
+ return (postFix*sin((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // EASINGS_H
diff --git a/examples/others/easings_testbed.c b/examples/others/easings_testbed.c
new file mode 100644
index 00000000..d42b3c33
--- /dev/null
+++ b/examples/others/easings_testbed.c
@@ -0,0 +1,354 @@
+/*******************************************************************************************
+*
+* raylib [easings] example
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Juan Miguel López
+*
+********************************************************************************************/
+
+
+#include <raylib.h>
+#include "easings.h"
+
+
+// Application constants
+#define SCR_WIDTH 800
+#define SCR_HEIGHT 450
+#define BALL_RADIUS 16.0f
+#define BALL_COLOR MAROON
+#define PAD 80.0f
+#define START_X (0.0f + (BALL_RADIUS) + (PAD))
+#define END_X ((SCR_WIDTH) - ((BALL_RADIUS) + (PAD)))
+#define START_Y (0.0f + (BALL_RADIUS) + (PAD))
+#define END_Y ((SCR_HEIGHT) - ((BALL_RADIUS) + (PAD)))
+#define T_ADVANCE 1.0f
+#define D_DFT 300.0f
+#define TARGET_FPS 60
+#define BG_COLOR RAYWHITE
+#define TEXT_COLOR LIGHTGRAY
+#define FONT_SIZE 20
+#define D_STEP 20.0f
+#define D_STEP_FINE 2.0f
+#define D_MIN 1.0f
+#define D_MAX 10000.0f
+
+// Application control keys
+#define KEY_NEXT_EASE_X KEY_RIGHT
+#define KEY_PREV_EASE_X KEY_LEFT
+#define KEY_NEXT_EASE_Y KEY_DOWN
+#define KEY_PREV_EASE_Y KEY_UP
+#define KEY_INCR_D_STEP KEY_W
+#define KEY_DECR_D_STEP KEY_Q
+#define KEY_INCR_D_FINE KEY_S
+#define KEY_DECR_D_FINE KEY_A
+#define KEY_PLAY_PAUSE KEY_ENTER
+#define KEY_RESTART KEY_SPACE
+#define KEY_TOGGLE_UNBOUNDED_T KEY_T
+
+
+// Easing types
+enum EasingTypes {
+ EASE_LINEAR_NONE,
+ EASE_LINEAR_IN,
+ EASE_LINEAR_OUT,
+ EASE_LINEAR_IN_OUT,
+ EASE_SINE_IN,
+ EASE_SINE_OUT,
+ EASE_SINE_IN_OUT,
+ EASE_CIRC_IN,
+ EASE_CIRC_OUT,
+ EASE_CIRC_IN_OUT,
+ EASE_CUBIC_IN,
+ EASE_CUBIC_OUT,
+ EASE_CUBIC_IN_OUT,
+ EASE_QUAD_IN,
+ EASE_QUAD_OUT,
+ EASE_QUAD_IN_OUT,
+ EASE_EXPO_IN,
+ EASE_EXPO_OUT,
+ EASE_EXPO_IN_OUT,
+ EASE_BACK_IN,
+ EASE_BACK_OUT,
+ EASE_BACK_IN_OUT,
+ EASE_BOUNCE_OUT,
+ EASE_BOUNCE_IN,
+ EASE_BOUNCE_IN_OUT,
+ EASE_ELASTIC_IN,
+ EASE_ELASTIC_OUT,
+ EASE_ELASTIC_IN_OUT,
+ NUM_EASING_TYPES,
+ EASING_NONE = NUM_EASING_TYPES
+};
+
+
+static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis
+
+
+// Easing functions reference data
+static const struct {
+ const char *name;
+ float (*func)(float, float, float, float);
+} Easings[] = {
+ [EASE_LINEAR_NONE] = {
+ .name = "EaseLinearNone",
+ .func = EaseLinearNone,
+ },
+ [EASE_LINEAR_IN] = {
+ .name = "EaseLinearIn",
+ .func = EaseLinearIn,
+ },
+ [EASE_LINEAR_OUT] = {
+ .name = "EaseLinearOut",
+ .func = EaseLinearOut,
+ },
+ [EASE_LINEAR_IN_OUT] = {
+ .name = "EaseLinearInOut",
+ .func = EaseLinearInOut,
+ },
+ [EASE_SINE_IN] = {
+ .name = "EaseSineIn",
+ .func = EaseSineIn,
+ },
+ [EASE_SINE_OUT] = {
+ .name = "EaseSineOut",
+ .func = EaseSineOut,
+ },
+ [EASE_SINE_IN_OUT] = {
+ .name = "EaseSineInOut",
+ .func = EaseSineInOut,
+ },
+ [EASE_CIRC_IN] = {
+ .name = "EaseCircIn",
+ .func = EaseCircIn,
+ },
+ [EASE_CIRC_OUT] = {
+ .name = "EaseCircOut",
+ .func = EaseCircOut,
+ },
+ [EASE_CIRC_IN_OUT] = {
+ .name = "EaseCircInOut",
+ .func = EaseCircInOut,
+ },
+ [EASE_CUBIC_IN] = {
+ .name = "EaseCubicIn",
+ .func = EaseCubicIn,
+ },
+ [EASE_CUBIC_OUT] = {
+ .name = "EaseCubicOut",
+ .func = EaseCubicOut,
+ },
+ [EASE_CUBIC_IN_OUT] = {
+ .name = "EaseCubicInOut",
+ .func = EaseCubicInOut,
+ },
+ [EASE_QUAD_IN] = {
+ .name = "EaseQuadIn",
+ .func = EaseQuadIn,
+ },
+ [EASE_QUAD_OUT] = {
+ .name = "EaseQuadOut",
+ .func = EaseQuadOut,
+ },
+ [EASE_QUAD_IN_OUT] = {
+ .name = "EaseQuadInOut",
+ .func = EaseQuadInOut,
+ },
+ [EASE_EXPO_IN] = {
+ .name = "EaseExpoIn",
+ .func = EaseExpoIn,
+ },
+ [EASE_EXPO_OUT] = {
+ .name = "EaseExpoOut",
+ .func = EaseExpoOut,
+ },
+ [EASE_EXPO_IN_OUT] = {
+ .name = "EaseExpoInOut",
+ .func = EaseExpoInOut,
+ },
+ [EASE_BACK_IN] = {
+ .name = "EaseBackIn",
+ .func = EaseBackIn,
+ },
+ [EASE_BACK_OUT] = {
+ .name = "EaseBackOut",
+ .func = EaseBackOut,
+ },
+ [EASE_BACK_IN_OUT] = {
+ .name = "EaseBackInOut",
+ .func = EaseBackInOut,
+ },
+ [EASE_BOUNCE_OUT] = {
+ .name = "EaseBounceOut",
+ .func = EaseBounceOut,
+ },
+ [EASE_BOUNCE_IN] = {
+ .name = "EaseBounceIn",
+ .func = EaseBounceIn,
+ },
+ [EASE_BOUNCE_IN_OUT] = {
+ .name = "EaseBounceInOut",
+ .func = EaseBounceInOut,
+ },
+ [EASE_ELASTIC_IN] = {
+ .name = "EaseElasticIn",
+ .func = EaseElasticIn,
+ },
+ [EASE_ELASTIC_OUT] = {
+ .name = "EaseElasticOut",
+ .func = EaseElasticOut,
+ },
+ [EASE_ELASTIC_IN_OUT] = {
+ .name = "EaseElasticInOut",
+ .func = EaseElasticInOut,
+ },
+ [EASING_NONE] = {
+ .name = "None",
+ .func = NoEase,
+ },
+};
+
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ Vector2 ballPos = { .x = START_X, .y = START_Y };
+ float t = 0.0f; // Current time (in any unit measure, but same unit as duration)
+ float d = D_DFT; // Total time it should take to complete (duration)
+ bool paused = true;
+ bool boundedT = true; // If true, t will stop when d >= td, otherwise t will keep adding td to its value every loop
+
+ enum EasingTypes easingX = EASING_NONE; // Easing selected for x axis
+ enum EasingTypes easingY = EASING_NONE; // Easing selected for y axis
+
+ InitWindow(SCR_WIDTH, SCR_HEIGHT, "raylib [easings] example");
+ SetTargetFPS(TARGET_FPS);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_TOGGLE_UNBOUNDED_T))
+ boundedT = 1 - boundedT;
+
+ // Choose easing for the X axis
+ if (IsKeyPressed(KEY_NEXT_EASE_X))
+ {
+ ++easingX;
+
+ if (easingX > EASING_NONE)
+ easingX = 0;
+ }
+ else if (IsKeyPressed(KEY_PREV_EASE_X))
+ {
+ if (easingX == 0)
+ easingX = EASING_NONE;
+ else
+ --easingX;
+ }
+
+ // Choose easing for the Y axis
+ if (IsKeyPressed(KEY_NEXT_EASE_Y))
+ {
+ ++easingY;
+
+ if (easingY > EASING_NONE)
+ easingY = 0;
+ }
+ else if (IsKeyPressed(KEY_PREV_EASE_Y))
+ {
+ if (easingY == 0)
+ easingY = EASING_NONE;
+ else
+ --easingY;
+ }
+
+ // Change d (duration) value
+ if (IsKeyPressed(KEY_INCR_D_STEP) && d < D_MAX - D_STEP)
+ d += D_STEP;
+ else if (IsKeyPressed(KEY_DECR_D_STEP) && d > D_MIN + D_STEP)
+ d -= D_STEP;
+
+ if (IsKeyDown(KEY_INCR_D_FINE) && d < D_MAX - D_STEP_FINE)
+ d += D_STEP_FINE;
+ else if (IsKeyDown(KEY_DECR_D_FINE) && d > D_MIN + D_STEP_FINE)
+ d -= D_STEP_FINE;
+
+ // Play, pause and restart controls
+ if (IsKeyPressed(KEY_RESTART) ||
+ IsKeyPressed(KEY_NEXT_EASE_X) || IsKeyPressed(KEY_PREV_EASE_X) ||
+ IsKeyPressed(KEY_NEXT_EASE_Y) || IsKeyPressed(KEY_PREV_EASE_Y) ||
+ IsKeyPressed(KEY_INCR_D_STEP) || IsKeyPressed(KEY_DECR_D_STEP) ||
+ IsKeyPressed(KEY_TOGGLE_UNBOUNDED_T) ||
+ IsKeyDown(KEY_INCR_D_FINE) || IsKeyDown(KEY_DECR_D_FINE) ||
+ (IsKeyPressed(KEY_PLAY_PAUSE) && boundedT == true && t >= d))
+ {
+ t = 0.0f;
+ ballPos.x = START_X;
+ ballPos.y = START_Y;
+ paused = true;
+ }
+
+ if (IsKeyPressed(KEY_PLAY_PAUSE))
+ paused = 1 - paused;
+
+ // Movement computation
+ if ((paused == false) &&
+ ((boundedT == true && t < d) || boundedT == false))
+ {
+ ballPos.x = Easings[easingX].func(t, START_X, END_X - START_X, d);
+ ballPos.y = Easings[easingY].func(t, START_Y, END_Y - START_Y, d);
+ t += T_ADVANCE;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(BG_COLOR);
+
+ // Draw information text
+ int line = 0;
+
+ DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 0, FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+ DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 0, FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+ DrawText(TextFormat("t (%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d),
+ 0, FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+
+ // Draw instructions text
+ line = 1;
+ DrawText("Use ENTER to play or pause movement, use SPACE to restart", 0, SCR_HEIGHT - FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+ DrawText("Use D and W or A and S keys to change duration", 0, SCR_HEIGHT - FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+ DrawText("Use LEFT or RIGHT keys to choose easing for the x axis", 0, SCR_HEIGHT - FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+ DrawText("Use UP or DOWN keys to choose easing for the y axis", 0, SCR_HEIGHT - FONT_SIZE * (line++), FONT_SIZE, TEXT_COLOR);
+
+ // Draw ball
+ DrawCircleV(ballPos, BALL_RADIUS, BALL_COLOR);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow();
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+
+// NoEase function, used when "no easing" is selected for any axis. It just ignores all parameters besides b.
+static float NoEase(float t, float b, float c, float d)
+{
+ float burn = t + b + c + d; // Hack to avoid compiler warning (about unused variables)
+ d += burn;
+
+ return b;
+} \ No newline at end of file
diff --git a/src/easings.h b/src/easings.h
index 892ce352..c7ee5649 100644
--- a/src/easings.h
+++ b/src/easings.h
@@ -1,7 +1,7 @@
/*******************************************************************************************
*
* raylib easings (header only file)
-*
+*
* Useful easing functions for values animation
*
* This header uses:
@@ -32,31 +32,31 @@
*
* Robert Penner License
* ---------------------------------------------------------------------------------
-* Open source under the BSD License.
+* Open source under the BSD License.
*
* Copyright (c) 2001 Robert Penner. All rights reserved.
*
-* Redistribution and use in source and binary forms, with or without modification,
+* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
-* - Redistributions of source code must retain the above copyright notice,
+* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
-* - Redistributions in binary form must reproduce the above copyright notice,
-* this list of conditions and the following disclaimer in the documentation
+* - Redistributions in binary form must reproduce the above copyright notice,
+* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
-* - Neither the name of the author nor the names of contributors may be used
-* to endorse or promote products derived from this software without specific
+* - Neither the name of the author nor the names of contributors may be used
+* to endorse or promote products derived from this software without specific
* prior written permission.
*
-* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
-* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
-* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+* IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
* ---------------------------------------------------------------------------------
*
@@ -90,7 +90,7 @@
#define EASEDEF extern
#endif
-#include <math.h> // Required for: sin(), cos(), sqrt(), pow()
+#include <tgmath.h> // Required for: sin(), cos(), sqrt(), pow()
#ifndef PI
#define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
@@ -107,153 +107,153 @@ EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
// Sine Easing functions
-EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); }
-EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); }
-EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); }
+EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2.0f)) + c + b); }
+EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2.0f)) + b); }
+EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cos(PI*t/d) - 1.0f) + b); }
// Circular Easing functions
-EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1 - t*t) - 1) + b); }
-EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1; return (c*sqrt(1 - t*t) + b); }
-EASEDEF float EaseCircInOut(float t, float b, float c, float d)
+EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1.0f - t*t) - 1.0f) + b); }
+EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrt(1.0f - t*t) + b); }
+EASEDEF float EaseCircInOut(float t, float b, float c, float d)
{
- if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b);
- t -= 2; return (c/2*(sqrt(1 - t*t) + 1) + b);
+ if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrt(1.0f - t*t) - 1.0f) + b);
+ t -= 2.0f; return (c/2.0f*(sqrt(1.0f - t*t) + 1.0f) + b);
}
// Cubic Easing functions
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
-EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d-1; return (c*(t*t*t + 1) + b); }
-EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
-{
- if ((t/=d/2) < 1) return (c/2*t*t*t + b);
- t -= 2; return (c/2*(t*t*t + 2) + b);
+EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
+EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
+{
+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
+ t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
}
// Quadratic Easing functions
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
-EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2) + b); }
-EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
+EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
+EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
{
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
- t--; return (-c/2*(((t - 2)*t) - 1) + b);
+ return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
}
// Exponential Easing functions
-EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); }
-EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); }
-EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
+EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*pow(2.0f, 10.0f*(t/d - 1.0f)) + b); }
+EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2.0f, -10.0f*t/d) + 1.0f) + b); }
+EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
{
- if (t == 0) return b;
+ if (t == 0.0f) return b;
if (t == d) return (b + c);
- if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b);
-
- return (c/2*(-pow(2, -10*--t) + 2) + b);
+ if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
+
+ return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
}
// Back Easing functions
-EASEDEF float EaseBackIn(float t, float b, float c, float d)
+EASEDEF float EaseBackIn(float t, float b, float c, float d)
{
float s = 1.70158f;
float postFix = t/=d;
- return (c*(postFix)*t*((s + 1)*t - s) + b);
+ return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
}
EASEDEF float EaseBackOut(float t, float b, float c, float d)
-{
+{
float s = 1.70158f;
- t = t/d - 1;
- return (c*(t*t*((s + 1)*t + s) + 1) + b);
+ t = t/d - 1.0f;
+ return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
}
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
{
float s = 1.70158f;
- if ((t/=d/2) < 1)
+ if ((t/=d/2.0f) < 1.0f)
{
s *= 1.525f;
- return (c/2*(t*t*((s + 1)*t - s)) + b);
+ return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
}
-
- float postFix = t-=2;
+
+ float postFix = t-=2.0f;
s *= 1.525f;
- return (c/2*((postFix)*t*((s + 1)*t + s) + 2) + b);
+ return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
}
// Bounce Easing functions
-EASEDEF float EaseBounceOut(float t, float b, float c, float d)
+EASEDEF float EaseBounceOut(float t, float b, float c, float d)
{
- if ((t/=d) < (1/2.75f))
+ if ((t/=d) < (1.0f/2.75f))
{
return (c*(7.5625f*t*t) + b);
- }
- else if (t < (2/2.75f))
+ }
+ else if (t < (2.0f/2.75f))
{
float postFix = t-=(1.5f/2.75f);
return (c*(7.5625f*(postFix)*t + 0.75f) + b);
- }
- else if (t < (2.5/2.75))
+ }
+ else if (t < (2.5/2.75))
{
float postFix = t-=(2.25f/2.75f);
return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
- }
- else
+ }
+ else
{
float postFix = t-=(2.625f/2.75f);
return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
}
}
-EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); }
-EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
+EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
+EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
{
- if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b);
- else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b);
+ if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
+ else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
}
// Elastic Easing functions
-EASEDEF float EaseElasticIn(float t, float b, float c, float d)
+EASEDEF float EaseElasticIn(float t, float b, float c, float d)
{
- if (t == 0) return b;
- if ((t/=d) == 1) return (b + c);
-
+ if (t == 0.0f) return b;
+ if ((t/=d) == 1.0f) return (b + c);
+
float p = d*0.3f;
- float a = c;
- float s = p/4;
- float postFix = a*pow(2, 10*(t-=1));
-
- return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b);
+ float a = c;
+ float s = p/4.0f;
+ float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
+
+ return (-(postFix*sin((t*d-s)*(2.0f*PI)/p )) + b);
}
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
{
- if (t == 0) return b;
- if ((t/=d) == 1) return (b + c);
-
+ if (t == 0.0f) return b;
+ if ((t/=d) == 1.0f) return (b + c);
+
float p = d*0.3f;
- float a = c;
- float s = p/4;
-
- return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);
+ float a = c;
+ float s = p/4.0f;
+
+ return (a*pow(2.0f,-10.0f*t)*sin((t*d-s)*(2.0f*PI)/p) + c + b);
}
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
{
- if (t == 0) return b;
- if ((t/=d/2) == 2) return (b + c);
-
+ if (t == 0.0f) return b;
+ if ((t/=d/2.0f) == 2.0f) return (b + c);
+
float p = d*(0.3f*1.5f);
float a = c;
- float s = p/4;
+ float s = p/4.0f;
- if (t < 1)
+ if (t < 1.0f)
{
- float postFix = a*pow(2, 10*(t-=1));
- return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b;
+ float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
+ return -0.5f*(postFix*sin((t*d-s)*(2.0f*PI)/p)) + b;
}
-
- float postFix = a*pow(2, -10*(t-=1));
-
- return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b);
+
+ float postFix = a*pow(2.0f, -10.0f*(t-=1.0f));
+
+ return (postFix*sin((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
}
#ifdef __cplusplus