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authorRay <[email protected]>2021-11-01 21:02:23 +0100
committerGitHub <[email protected]>2021-11-01 21:02:23 +0100
commit191e8cf02bea5aa2ba1400d161d5d9d5406834c3 (patch)
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parent8737d697dc639459a5fe8c86fd06f7df402eb2cc (diff)
downloadraylib-191e8cf02bea5aa2ba1400d161d5d9d5406834c3.tar.gz
raylib-191e8cf02bea5aa2ba1400d161d5d9d5406834c3.zip
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@@ -356,7 +356,7 @@ Highlights for `raylib 4.0`:
- **`raylib_parser`**: Added **new tool to parse `raylib.h`** and tokenize its enums, structs and functions, extracting all required info (name, params, descriptions...) into custom output formats (TXT, XML, JSON...) for further processing. This tool is specially useful to **automatize bindings generation**. Hopefully, this tool will make life easier to binding creators to update their bindings for raylib 4.0 or adding new ones!
- - **Zig and Odin official support for raylib**: Those two new amazing programming languages are officially supporting raylib, `Zig` lists raylib as an [official example for C interoperatibility](https://ziglang.org/learn/samples/#c-interoperability) and Odin [officially supports raylib as a vendor library](https://github.com/odin-lang/Odin/tree/master/vendor/raylib). Both languages also have several bingings to raylib.
+ - **Zig and Odin official support for raylib**: Those two new amazing programming languages are officially supporting raylib, `Zig` lists raylib as an [official example for C interoperatibility](https://ziglang.org/learn/samples/#c-interoperability) and Odin [officially supports raylib as a vendor library](https://github.com/odin-lang/Odin/tree/master/vendor/raylib). Both languages also have several bingings to raylib. Additionally, Zig build system supported has been added to compile raylib library and examples.
Those are some of the key features for this new release but actually there is way more! Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format has been added, new [raylib_game_template](https://github.com/raysan5/raylib-game-template) repo shared, new `EncodeDataBase64()` and `DecodeDataBase64()` functions added, improved HiDPI support, new `DrawTextPro()` with support for text rotations, completely reviewed `glTF` models loading, added `SeekMusicStream()` for music seeking, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes!