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authorRay <[email protected]>2023-03-13 23:24:30 +0100
committerRay <[email protected]>2023-03-13 23:24:30 +0100
commit1a361fdfe2629235a0c14ebe58fc78678e033738 (patch)
tree8eb345efe2335677556896374ea8454fc912e1f5
parent5a2c49b9541493b446291f2ff6a241522432b478 (diff)
downloadraylib-1a361fdfe2629235a0c14ebe58fc78678e033738.tar.gz
raylib-1a361fdfe2629235a0c14ebe58fc78678e033738.zip
Update Makefile.Web
-rw-r--r--examples/Makefile.Web7
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 6af43758..499eb3ea 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -974,13 +974,13 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
- --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
+ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_fog: shaders/shaders_fog.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
- --preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
+ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -999,10 +999,9 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs \
+ --preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
-
shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs