summaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2019-12-29 13:52:48 +0100
committerraysan5 <[email protected]>2019-12-29 13:52:48 +0100
commit350cb0a8a8e8298a7446f535397c8ce335fdeb47 (patch)
treebbd40aed90b84cdd90cd65b34322ab8ce00efa55
parentcedd5efe4c899e5f99be3abd00f358c2ac75b01b (diff)
downloadraylib-350cb0a8a8e8298a7446f535397c8ce335fdeb47.tar.gz
raylib-350cb0a8a8e8298a7446f535397c8ce335fdeb47.zip
GenTextureCubemap(): renamed parameter
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlgl.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 1dfcdc64..868c8a98 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1331,7 +1331,7 @@ RLAPI Matrix GetMatrixProjection(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
-RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
+RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); // Generate cubemap texture from 2D texture
RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture
diff --git a/src/rlgl.h b/src/rlgl.h
index b9d1aa7e..01ec3331 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -537,7 +537,7 @@ RLAPI Matrix GetMatrixModelview(void); // Get
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
-RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
+RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size); // Generate cubemap texture from HDR texture
RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data
@@ -3219,7 +3219,7 @@ Matrix GetMatrixModelview(void)
// Generate cubemap texture from HDR texture
// TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24
-Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
+Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size)
{
Texture2D cubemap = { 0 };
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@@ -3280,7 +3280,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
// Convert HDR equirectangular environment map to cubemap equivalent
glUseProgram(shader.id);
glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, skyHDR.id);
+ glBindTexture(GL_TEXTURE_2D, map.id);
SetShaderValueMatrix(shader, shader.locs[LOC_MATRIX_PROJECTION], fboProjection);
// Note: don't forget to configure the viewport to the capture dimensions