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| author | Ray <[email protected]> | 2024-04-20 19:58:10 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2024-04-20 19:58:10 +0200 |
| commit | 41b0c5c4f9dcd80ab1228bee7eac35f9ab9f08e7 (patch) | |
| tree | 236d8138e37e4f31f4ebc7229908f461f1bb9d41 | |
| parent | b51f4db8c29eba3506e953b351bedbf41f2a5c95 (diff) | |
| download | raylib-41b0c5c4f9dcd80ab1228bee7eac35f9ab9f08e7.tar.gz raylib-41b0c5c4f9dcd80ab1228bee7eac35f9ab9f08e7.zip | |
REVIEWED: `DrawRectangleLines()` pixel offset
This could be actually very tricky and GPU/drivers dependant...
| -rw-r--r-- | src/rshapes.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rshapes.c b/src/rshapes.c index 956ca735..e2b55bc3 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -813,7 +813,7 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) { rlBegin(RL_LINES); rlColor4ub(color.r, color.g, color.b, color.a); - rlVertex2f(posX + 1, posY + 1); + rlVertex2f(posX, posY); rlVertex2f(posX + width, posY + 1); rlVertex2f(posX + width, posY + 1); |
