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authorRay <[email protected]>2017-03-05 15:59:59 +0100
committerGitHub <[email protected]>2017-03-05 15:59:59 +0100
commit47e3fbfc12cf39d611c366727127662cd66edc5d (patch)
treeb1bc76c5e8c0a87a44910ebafd74b1e4d64eea55
parentb347c35ef47b3d1e16373753fb6d8456b64e9505 (diff)
downloadraylib-47e3fbfc12cf39d611c366727127662cd66edc5d.tar.gz
raylib-47e3fbfc12cf39d611c366727127662cd66edc5d.zip
Update basic_game.c
-rw-r--r--templates/basic_game/basic_game.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/templates/basic_game/basic_game.c b/templates/basic_game/basic_game.c
index 990552c8..57e7b222 100644
--- a/templates/basic_game/basic_game.c
+++ b/templates/basic_game/basic_game.c
@@ -8,7 +8,7 @@
* This game has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -28,17 +28,17 @@ int main()
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
- const char windowTitle[30] = "<game name goes here>";
-
- GameScreen currentScreen = LOGO;
+ const char windowTitle[30] = "<game name goes here>";
InitWindow(screenWidth, screenHeight, windowTitle);
-
+
+ GameScreen currentScreen = LOGO;
+
// TODO: Initialize all required variables and load all required data here!
- int framesCounter = 0; // Used to count frames
-
- SetTargetFPS(60);
+ int framesCounter = 0; // Useful to count frames
+
+ SetTargetFPS(60); // Set desired framerate (frames-per-second)
//--------------------------------------------------------------------------------------
// Main game loop
@@ -149,4 +149,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}