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| author | Ray <[email protected]> | 2023-07-05 18:36:59 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-07-05 18:36:59 +0200 |
| commit | 4f9235f6eb51a33fd59ed69ff01e9483832998a8 (patch) | |
| tree | 0ebdf5e468e7cdf2af7555d32b16a18147e5b034 | |
| parent | 58bd10edb27e0e5dd8d835e2222239390c804d5e (diff) | |
| parent | 13a26a0fa238b50621091ff686a6edf7014ab75f (diff) | |
| download | raylib-4f9235f6eb51a33fd59ed69ff01e9483832998a8.tar.gz raylib-4f9235f6eb51a33fd59ed69ff01e9483832998a8.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
| -rw-r--r-- | examples/examples_template.c | 2 | ||||
| -rw-r--r-- | src/rgestures.h | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/examples_template.c b/examples/examples_template.c index 3d8332e6..2b962d31 100644 --- a/examples/examples_template.c +++ b/examples/examples_template.c @@ -41,7 +41,7 @@ * * raylib [core] example - Basic window * -* Example originally created with raylib 4.2, last time updated with raylib 4.2 +* Example originally created with raylib 4.5, last time updated with raylib 4.5 * * Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) * diff --git a/src/rgestures.h b/src/rgestures.h index 1461a111..35cd7a60 100644 --- a/src/rgestures.h +++ b/src/rgestures.h @@ -311,10 +311,10 @@ void ProcessGestureEvent(GestureEvent event) // NOTE: Angle should be inverted in Y GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); - if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right - else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up - else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left - else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down + if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right + else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up + else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left + else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down else GESTURES.current = GESTURE_NONE; } else |
