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authorRay <[email protected]>2023-07-05 18:36:59 +0200
committerRay <[email protected]>2023-07-05 18:36:59 +0200
commit4f9235f6eb51a33fd59ed69ff01e9483832998a8 (patch)
tree0ebdf5e468e7cdf2af7555d32b16a18147e5b034
parent58bd10edb27e0e5dd8d835e2222239390c804d5e (diff)
parent13a26a0fa238b50621091ff686a6edf7014ab75f (diff)
downloadraylib-4f9235f6eb51a33fd59ed69ff01e9483832998a8.tar.gz
raylib-4f9235f6eb51a33fd59ed69ff01e9483832998a8.zip
Merge branch 'master' of https://github.com/raysan5/raylib
-rw-r--r--examples/examples_template.c2
-rw-r--r--src/rgestures.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/examples/examples_template.c b/examples/examples_template.c
index 3d8332e6..2b962d31 100644
--- a/examples/examples_template.c
+++ b/examples/examples_template.c
@@ -41,7 +41,7 @@
*
* raylib [core] example - Basic window
*
-* Example originally created with raylib 4.2, last time updated with raylib 4.2
+* Example originally created with raylib 4.5, last time updated with raylib 4.5
*
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
*
diff --git a/src/rgestures.h b/src/rgestures.h
index 1461a111..35cd7a60 100644
--- a/src/rgestures.h
+++ b/src/rgestures.h
@@ -311,10 +311,10 @@ void ProcessGestureEvent(GestureEvent event)
// NOTE: Angle should be inverted in Y
GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
- if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
- else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
- else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
- else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
+ if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
+ else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up
+ else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
+ else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
else GESTURES.current = GESTURE_NONE;
}
else