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| author | kai-z99 <[email protected]> | 2024-05-29 23:24:44 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-05-30 08:24:44 +0200 |
| commit | 606cc1d897db0a2df201b1c5f7e98bda29d74c64 (patch) | |
| tree | ee236c075fb1adfe8130595aabb28ab79aa2004b | |
| parent | d7a8af144d066e28e821916ac10e66407e7bfa05 (diff) | |
| download | raylib-606cc1d897db0a2df201b1c5f7e98bda29d74c64.tar.gz raylib-606cc1d897db0a2df201b1c5f7e98bda29d74c64.zip | |
[rshapes]Circle line collision function (#4018)
* inital function
* working 1
* optimize
* optimized dot product
* simplify
* cleanup
* cleanup
* cleanup
* comment
* var name change
* epsilon
| -rw-r--r-- | src/raylib.h | 1 | ||||
| -rw-r--r-- | src/rshapes.c | 24 |
2 files changed, 25 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 1bf740b9..dfa98efb 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1295,6 +1295,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision //------------------------------------------------------------------------------------ diff --git a/src/rshapes.c b/src/rshapes.c index 80df64e2..cb85c1c5 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -2315,6 +2315,30 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol return collision; } +// Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) +{ + float dx = p1.x - p2.x; + float dy = p1.y - p2.y; + + if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON) + { + return CheckCollisionCircles(p1, 0, center, radius); + } + + float lengthSQ = ((dx * dx) + (dy * dy)); + float dotProduct = (((center.x - p1.x) * (p2.x - p1.x)) + ((center.y - p1.y) * (p2.y - p1.y))) / (lengthSQ); + + if (dotProduct > 1.0f) dotProduct = 1.0f; + else if (dotProduct < 0.0f) dotProduct = 0.0f; + + float dx2 = (p1.x - (dotProduct * (dx))) - center.x; + float dy2 = (p1.y - (dotProduct * (dy))) - center.y; + float distanceSQ = ((dx2 * dx2) + (dy2 * dy2)); + + return (distanceSQ <= radius * radius); +} + // Get collision rectangle for two rectangles collision Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) { |
