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authorRay <[email protected]>2024-07-01 13:05:20 +0200
committerRay <[email protected]>2024-07-01 13:05:20 +0200
commit61cfd1afcb465b5913362981fe66b7db84e58915 (patch)
treed50f4863e9dc3edb2e5bf23044c6940d0bf54e99
parentc8313d9ebc428590c7098a75d2db0eed1d877127 (diff)
downloadraylib-61cfd1afcb465b5913362981fe66b7db84e58915.tar.gz
raylib-61cfd1afcb465b5913362981fe66b7db84e58915.zip
Minor tweaks
-rw-r--r--src/platforms/rcore_desktop.c4
-rw-r--r--src/rshapes.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c
index bb3fcf4f..dbdde9db 100644
--- a/src/platforms/rcore_desktop.c
+++ b/src/platforms/rcore_desktop.c
@@ -1147,7 +1147,7 @@ void PollInputEvents(void)
const unsigned char *buttons = state.buttons;
- for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
+ for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
{
int button = -1; // GamepadButton enum values assigned
@@ -1189,7 +1189,7 @@ void PollInputEvents(void)
// Get current axis state
const float *axes = state.axes;
- for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
+ for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
{
CORE.Input.Gamepad.axisState[i][k] = axes[k];
}
diff --git a/src/rshapes.c b/src/rshapes.c
index 16e80b17..9e7de1e2 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
}
// NOTE: In case number of segments is odd, we add one last piece to the cake
- if (((unsigned int)segments%2) == 1)
+ if ((((unsigned int)segments)%2) == 1)
{
rlColor4ub(color.r, color.g, color.b, color.a);