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| author | raysan5 <[email protected]> | 2020-04-06 19:58:28 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-04-06 19:58:28 +0200 |
| commit | 62b7064e903fa04a403282ff2af55856da3e037d (patch) | |
| tree | 80070891b745e1a3fc57a47a031899fa688e64ef | |
| parent | 0a25b9d39bc8cae1e72c6d82d45dab2cc8d151b9 (diff) | |
| download | raylib-62b7064e903fa04a403282ff2af55856da3e037d.tar.gz raylib-62b7064e903fa04a403282ff2af55856da3e037d.zip | |
Corrected issue with depth initialization #1179
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -1700,7 +1700,8 @@ void rlglInit(int width, int height) //RLGL.State.draws[i].RLGL.State.modelview = MatrixIdentity(); } - RLGL.State.drawsCounter = 1; + RLGL.State.drawsCounter = 1; // Reset draws counter + RLGL.State.currentDepth = -1.0f; // Reset depth value // Init RLGL.State.stack matrices (emulating OpenGL 1.1) for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = MatrixIdentity(); @@ -1709,6 +1710,7 @@ void rlglInit(int width, int height) RLGL.State.projection = MatrixIdentity(); RLGL.State.modelview = MatrixIdentity(); RLGL.State.currentMatrix = &RLGL.State.modelview; + #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 // Initialize OpenGL default states |
